How about this for red head? Is this getting to your liking now sir.
[](javascript:zb_insimg(‘210560’,‘xvxzvxv%20copy.jpg’,1,0))
How about this for red head? Is this getting to your liking now sir.
[](javascript:zb_insimg(‘210560’,‘xvxzvxv%20copy.jpg’,1,0))
intel ATOM-N270 1.6G with Wireless network china ipad
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another update. i worked on the face some more. and i added a quick hair model, I know it looks like crap. But just for conceptual purposes it works.
[](javascript:zb_insimg(‘210612’,‘quik.jpg’,1,0))
another wip shot. trying to get proportions down for the rest of the body. i need to do something with the face. besides it being too big, I need to shave down the jaw.
[
](javascript:zb_insimg(‘210710’,‘qip.jpg’,1,0))Here are a few costume designs. I think the costume will look like a cross between the first and third sketch
[[attach=210837]costume.jpg[/attach]]
So begins the costume modeling. I’m starting with the torso, then the gloves and boots and then the sash at the end.
[](javascript:zb_insimg(‘210870’,‘green.jpg’,1,0))
Another update
[](javascript:zb_insimg(‘210884’,‘render%20copy.jpg’,1,0))
I rendered out the normal maps and applied them to the low poly model within 3ds max and made a render. So far so good!, i plan to add more detail, fix color scheme, add other maps and textures! Woot! Its coming together!
Also, tweak the head, add hair, rig, and animate with awesome particle effects!
[](javascript:zb_insimg(‘210929’,‘3dmaxrender.jpg’,1,0))
Hmm, cool variation on the costume.
I’ll be keeping an eye on your progress :).
Thanks Pro4210. Here is a shot of another 3ds max render. one is with the normals added to the low poly, and the other is the base mesh without the normals added.
[
](javascript:zb_insimg(‘211041’,‘phoenixnocolor%20copy.jpg’,1,0))Little by little this model is coming along. I finished texturing the costume. Im pretty done with the face, although Im thinking of scrapping it so that i can make a open mouth so I can rig it. also I will be rigging the body, and making fun animation.
[](javascript:zb_insimg(‘211547’,‘Phoenix_newest.jpg’,1,0))
Brought all maps onto the low poly figure in 3ds max. they still need tweaking.
This is a really bad render, and 3ds max hair and fur looks like crap, like troll doll hair. I think with this one I will model the hair.
[
](javascript:zb_insimg(‘211745’,‘phoenixhair.jpg’,1,0))Oh yeah, and the rigging needs refinement. look at those rubber hands!
Heres a render with lighting and the Phoenix fire effect. I recently discovered the coolness that is ringwave and also the lighting effect “bloom”. No, if I can just find a good hair modeling tutorial, I dont like the look f the hair and fur modifier, and when I model hair it looks cr@ppy.
[
](javascript:zb_insimg(‘212201’,‘Phoenixrising.jpg’,1,0))started modeling the hair,
[](javascript:zb_insimg(‘212475’,‘phoen.jpg’,1,0))
The new hair looks great.
Thanks Pro4210! It still needs some work in the low poly stage to give it more volume. then I will bring it into zbrush to give it detail and export the normals to 3ds max.
As Im tweaking the Phoenix model I am also modeling sets for the animation. I want two sets for the animation. one will be the x-men head quarters and the other one will be a battle field of sorts where she just destroys tons of $h!t.
Below is a test render of materials, not so much the modeling because it was done really quick to see how the materials would work. Let me know whatcha think.
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](javascript:zb_insimg(‘213232’,‘x-men2.jpg’,1,0))