Really like the concept. Looking forward to seeing the leaves and branches attached to this guy.
hey sephirothsinic!
great design. looking forward, seeing your future progress on this one.
-r
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](javascript:zb_insimg(‘52702’,‘6.jpg’,1,0))an update. the hands was ugly … so lets start with some anatomy BEFORE folds and stuff… i got some dubts about the tail originally it had to look like a root but the idea dont works really so maybe it’s better to cover it with hanging stuff instead later… wanted to give some big size scales but now it looks like an armor…
gotta do some plane breackdown too lazy this evening
Very nice character concept with quite a bit of potential.
Beautiful creature concept! I don’t know how the hands will act when animated, but I really like how you did them. And very nice musculature!
the hands wasnt quite done yet… i thought about having a very short set of fingers but when animated they turn useless you’re right… maybe i’ll elongate them a bit ot try to make them fit… first before starting messing this thing up i really want to nail the functional alternate anatomy then i’ll see :lol: (power of improv ?!?)
ciao
S
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Update the whole back to give more the effect of a bent spine.
the arms are more final, the anatomy is almost there to strat dealing with trees and brenches and have some fun…
the hands are giving me some let’s see… existential dubts?!?
is he gonna be able to rise them leaving the neutral pose? :rolleyes:
Really nice.
Can’t wait to see this finished.
very cool design and good anatomy too, I love this piece, keep posting.
had some time to work on this guy, on the side i’m modeling the trees now… soon i’ll comp and add surface interaction between the hard and the soft surfaces
Looks good, nice muscle definition.
yeps maybe too much but whatever
S
cool character, love the signature btw
check out my post, http://www.zbrushcentral.com/zbc/showthread.php?t=43570, based off Lovecrafts work
I Have the trees!!!
finally
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Wow, that’s an interesting ‘third leg’ he has there…:D, love the oversized hands, but how does he pick his nose?
Nice modelsmall_orange_diamond
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Jit.
ehehe your right this view in the z ortho view remembers something else than a tail as it really is
for his nose he uses a specially flexible branch
^^
ciao
S
I think this is great. I would also like to ask a silly question. How do you add in more geometry on your existing model? You added the tree’s in. I cant find anything on how to do this. If its in the manual, I cant find it.
adding pieces:
1export you hires
2model the trees arond the model in maya using a lot of extrude along curves snapping the curves on the mesh
3export the thing from maya in zbrush
4(in z2.0 this is convoluted but in 3.0 and other packages it’s much simpler) model the trees (to rise resolution level on the trees (subdivide): autogroup the object hide the giant delete hidden then subdivide)
5 if you need the object together with the giant export the hires trees and combint the models again in maya… and keep going
hope it helps
S
Thank you. I guess I need to wait for my new computer before I can get past step 1. Does Maya handle high sub models well? I dont think Lightwave could handel a high poly object like 2 mil poly’s. But I have not tried since 9.0. What are your spec’s?
sorry to deviate from your topic.
I look forward to a update. your anatomy skills are realy great. this is going to look amazing when completed.
i can handle up to 2.5 mil
in specialized tools like paraform you can easily rise up to 10 mil but then you have to crash zBr
bu AS I said there are other options right now or just wait a month and grab a zB3
i run on a dell precision m70 laptop centrino 2.23 mhz quadro 256 mb card and 2 gb ram