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Will Harbottle - Digital Sculpt Thread

These are masterful works. I don’t mean to single out the hair, because the total – and all of the elements are wonderful. But I just want to wrap my understanding around how you make the hair a bit more. Are you saying you drag out each and every hair? Or is you initial set-up of IMM brushes composed from a set of several strands in a bunch? Your end results are dazzling.
The more I research and observe, it seems like the great sculptors in 3D spend a lot of time making the details no matter how much work that entails – more than I could at first have ever imagined. But the hard work pays off here. Your pieces are inspirational.

I am in awe!!

Excellent work Will!

Thanks everyone!

ArtBot, I have several types of hair insert brushes, some of them are clumps of many hairs, some are single strands. The key for 3d printing for production is to have very few undercuts and holes that will cause problems with molding.

Here are a few more:
Maggie from AMC’s The Walking Dead. (The portrait and all other details are from scratch).

maggie3.jpgmaggie4.jpgmaggie5.jpgmaggie6.jpgmaggie9.jpg

Attachments

maggie4.jpg

maggie5.jpg

maggie6.jpg

Walker Merle from AMC’s The Walking Dead. (Portrait and all other details are from scratch).

merle.jpgmerle2.jpgmerle7.jpgmerle8.jpgmerle9.jpg

Attachments

merle2.jpg

merle9.jpg

Michonne from AMC’s The Walking Dead. (Portrait and all other details are from scratch).

michonne.jpgmichonne2.jpgmichonne3.jpgmichonne4.jpg

Attachments

michonne.jpg

michonne3.jpg

Themistocles from 300: Rise of an Empire. (Portrait and all other details are from scratch).

themistocles.jpgthemistocles2.jpgthemistocles3.jpgthemistocles4.jpgthemistocles5.jpgthemistocles6.jpg

Attachments

themistocles6.jpg

Wow!!! :+1:

I don’t think there are words that describe your talent.

How do you even begin to develop such fantastic skills?

Your work is incredible. :sunglasses:small_orange_diamond:sunglasses:small_orange_diamond:sunglasses:small_orange_diamond:sunglasses:

inspiring, great job!

Awesome…

outstanding !

how many time you need for a complete character, with portrait and cloth and all the details?
thanks jerry

Exceptional work here again and again!:+1:

On the subject of using scan data, I can fully understand how some people regard using scans as cheating, since a scan provides the artist with an invaluable base to start with in the areas of silhouette, contour and correct proportions, all three of which most people fail at and all of which take considerable time and effort to acquire an intimate understanding of. However, when you’re producing “consumable entertainment”, I personally think all is fair, plus as mentioned before, a scan is just a start. To get a scan to the exceptional state shown here, requires a very skilled craftsman, who more than likely has spent a lot of time working on mastering the previously mentioned areas of skill. Nevertheless no-one can deny that a more or less solid scan opens up a massive shortcut for a skilled sculptor as compared to starting from scratch. Just my 2 cents. :wink:

Cheers!

this thread is sick!! everything is mindblow!
how did you do the beard, an IMM brush also?

Slow DOWN! I can’t believe you just spit out all this GOD-LIKE work… Please answer a few things

1 “HOW LONG IS ONE COMPLETE SCULPT TAKING YOU!”
2 " Are you retopologizing and if so, with what program?"
3 " Beside the scan data, are you only using ZBRUSH to create your assets?"
4 " I’m sure you’ve studied anatomy for years, can you recommend particular TEACHERS?

Man I work really hard on getting my skills to pro level but these sculpts just really discouraged me… lmao

Great JOB, BRAVO “SUBSCRIBED”

Absolutely awesome. It’s crazy how fast you produce these, and with no compromise to the quality.

On the subject of using scan data, I can fully understand how some people regard using scans as cheating, since a scan provides the artist with an invaluable base to start with in the areas of silhouette, contour and correct proportions, all three of which most people fail at and all of which take considerable time and effort to acquire an intimate understanding of.

Everything you said in that quote can also be said about 2D illustration that uses photos for reference. Personally, it doesn’t make any difference if you’re making “Consumable Art” or “Art for Art’s Sake”, if using details from the real world can only improve the final result, go for it.

That said, Will’s examples here are effing awesome and the ones where the portraits are made from scratch are mind-bottling.

This is a truly jaw dropping portfolio! Thank you so much for sharing these. Incredible work. Beautiful.

Phenomenal work! I wish I could do this!

<about scanning="" and="" “cheating”<="" strong=""><<</about>Everything you said in that quote can also be said about 2D illustration that uses photos for reference. Personally, it doesn’t make any difference if you’re making “Consumable Art” or “Art for Art’s Sake”, if using details from the real world can only improve the final result, go for it.

That said, Will’s examples here are effing awesome and the ones where the portraits are made from scratch are mind-bottling. >><about scanning="" and="" “cheating”<="" strong="">
I do, as is clearly extractable from my previous post, fully agree with you on the quality of the work presented here.

On the subject of 2D illustration being created by tracing a photo, ie like Boris Vallejo did/does, or using elements directly from photos, I agree with you as well. It’s clearly same thing: utilizing a copy rather than creating from scratch.

Now, where so-called pure “art” is concerned I could not disagree with you more, since the “pure act of creation” is not happening when using a 3D scan /tracing a photo. The results are simply and very obviously different. Compare a Frazetta painting with a Vallejo painting. Both are masters, but you should be able to clearly notice what I mean.

If a character is born more or less directly from a scan or photo, its a copy, period. The form is already there. No matter how much improved and built upon, a copy will always remain a copy, and nothing you do to it can make it an absolute original. However referencing something is obviously a very different thing.

Well, this is clearly a philosophical question, so opinions are bound to differ and we’ll have to agree to disagree here. :wink:

Cheers!

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These are all fantastic! Can you please do a video recording of your workflow? I would like to see the ones done from scratch (and maybe if you have the time one for scanned data?) - Anyway, I really love the subtle details you put into these, in their clothing and into their faces. It really sells them.

Are you planning on doing any sort of rendering with these? I would love to see the Spartan Warrior fully coloured and rendered. That metal helm and shield would be really badass.