ZBrushCentral

weapon stuff

2 alesogil thnx pal

2 joe55 nothing special it’s a simple matcap from the matcap library gw_worn_silver.ZMT and some color correction in PS

2 madmatt big thanks!

2 goNE thanks a lot

2 mokthemagicman thnx a lot
u know if i’ve had a nice concept drawing at first it will be no problem for me to sculpt the whole thing in zbush but all i’ve had at the start is some blurry thoughts and crappy scetches. I’ve tried to sculpt the handgun in zbrush at first but i wasn’t happy with the result the design was pretty weak and then i’ve decided to make the whole thing in the old fashioned polygon modeling manner maybee it was just my own personal difficulty in z but anyway they look pretty cool and i made them in maya what else can i say. :smiley:

here is some final things for this weapon set a chain sword and some knives

vibro2opt1.jpg

Attachments

vibro2-1.jpg

exknifeWire.jpg

vibro2wire.jpg

Wicked weapons!!

very cool designs:+1:

Badass designs!

Oh yum!!

Very impressive! What parts are separate objects? It almost looks like all the weapons are one cohesive piece, although there’s got to be some individual pieces. That’s some mad modeling though. Can’t wait to see more! :smiley:

Sweet, boys and their toys. :smiley: Where can I buy these guns? nice design… keep it up.

Great job! :+1:

Where can I buy these weapons? I want them! Haha.

2 GregStrangis,Dman3d,SixxPixels,Mahlikus The Black thanks a lot guys!

2 Zangst what do u mean separate objects? I’am not sure that i’ve understand u correctly. There are tons of different objects in this models

2 mutte696, mokthemagicman lol thanks! i think we should wait a couple of years before they start to sell such guns

2 Veles thanks pal!

Awesome weapons, I do have some critiques for you on the chainsaw sword thingy.

The chain isn’t constructed correctly (at least by standard chainsaw chain construction) http://www.jackssmallengines.com/graphics/chainsawparts/chainsaw_chain_large.gif

http://www.mowermagic.co.uk/acatalog/pitch.gif

Of course if you’re going for a styalized look, I love it. I can’t seem to find any good pictures of how a chain is actually made up, but if you really want I can get some stuff from work (I’m a small engine mechanic by day) I can see hwat I can do for you.

Jamie

man you truly have next gen talent when it comes to design. excellent flow and line to the pieces

Beautiful and inspiring work Nick. Love the designs and how you showcase them in different configurations on your presentation sheets, especially the SMG with the tactical grip down and the butt extended. I can almost feel what it would be like to hold it.

I really like how, despite the complexity of the designs, you’ve managed to make sure nothing feels frivolous; every part feels like it serves a structural or functional purpose in addition to just plain looking cool.

The wireframes are equally beautiful; so clean and neat, all the parts fitting so perfectly together. Makes the OCD part of me sigh with relief :lol:

g’day,

i have been trying to work out this “make surface live” thing , i assume you use the modify>make live command in maya?
then what?
do you just use this mesh as a guide? how do you start the modelling process from this mesh?

i was fiddleing around with the “subdiv proxy” command but i just get a more dense mesh from the orginal which isnt what i want.
i dont like useing the decimation master as a mesh reduction tool as the mesh is all messy.
after you bring the zsketch into maya how do you do the modelling part?

any tips would be most grateful man…

2 EvilSmiley don’t forget that it’s not an ordinary chainsaw chain this one is not for wood it’s for the metal and yeah I was googling some chain pictures before making this sword and i was unable to find any good and informative shots too. If u can get any info about this chains i think it will be great

2 strangehighways thanks a lot

2 Davee thanks a lot for yr comment really appreciate i was trying to do my best while working on this guns!

2 tyrellcorp

yeah u r right it’s a make live command
then it’s pretty much the same as a retopologizing i’am using a zsketch as a guide to build clean topology define all the shapes planes and so on actually u can make this part in zbrush also the idea behind this
work is pretty simple u can start making the whole thing in maya without any sketching in Z no problem. But Zsketch is a very powerfull tool u can quckly build a shape and see how it looks like that’s why i’ve started from the zsketch. And when u have this zsketch you can quickly build a clean geometry without messing with proportions sizes etc zskech is also providing you with some rough design of the whole thing

it’s a simple polymodeling there are tons of tutorials about this process you can start from here
http://www.youtube.com/watch?v=duIsSyeSr1I

so its just normal box modelling? i see that the new mesh is blue.
how do you actually begin? making a surface live means that assets snap to the surface. are you using nurbs curves.

the reason i am asking all these questions because i have searched every where for a CLEAR description/method on how to get all of the high rez sculpting on a retopologized mesh in the quickest way. most of the time lapsed video and/or tutourials are very UNclear .!!

sorry to be a pain.!!

yeah it’s a box modeling with the smooth

I’am using a create polygon face tool to place the polygons on the live mesh
no NURBS it’s a poly modeling

it’s not the sculpting it’s as i said a polymodeling zsketch it’s just for basic shape proportions etc

no problem hope it make sence

Looks very good!

crashmgn: You already answered my question. Thanks.

amazing! especially render is awesomme!:+1: