girl constructor
<iframe width=“853” height=“480” src="//www.youtube.com/embed/SHbx-n4EbNo" frameborder=“0” allowfullscreen></iframe>
girl constructor
<iframe width=“853” height=“480” src="//www.youtube.com/embed/SHbx-n4EbNo" frameborder=“0” allowfullscreen></iframe>
leopard ready to 3d-print and rendered in keyshot
Hi, how do you made the holes on the leopard head? You painted the mask and then converted in polygroup.
Volodja81 in short, so.
I paint Leopard’s spots over model and delete masked. then i use Zremesher for get regular mesh, then click GroopLoops, to make loop around the holes, and then PanelLoops for thickness
Thanks! I make a model with holes looks like this head and search best way to do it. Already try use to use mask and Project, result was`t look well.
bear skull. detaled
Brown Bear Head. Sculpt for CNC production
Unbearably good!
Webhead
right now Leopard-Ring
<iframe width=“1280” height=“720” src="//www.youtube.com/embed/Qwm89brHPE8?rel=0" frameborder=“0” allowfullscreen></iframe>
That’s a nice lion’s head. You were mostly sculpting with TrimDynamic, how interesting!
thank you! Yes, apparently, TrimDynamic my favorite brush )
Bear skull 3d print ready
<iframe width=“640” height=“480” src=“https://sketchfab.com/models/09cbb325260b43d9bcb32b848ab58b11/embed” frameborder=“0” allowfullscreen="" mozallowfullscreen=“true” webkitallowfullscreen=“true” onmousewheel=""></iframe>
Bottom Jaw Joint
longitudinal section
game character head. two texture variants
Texture #1. Marmoset v1 render
Texture #2. Marmoset v1 render
sculpt / Marmoset v1 render
normalbump
I like these female heads! Thanks for sharing. What game is it?
very nice! i love in partiular the way you made the topology, so clean, so very supportive to the forms!
thank you, kokoro! I appreciate your opinion. But there’s still something that can be done better )
Experiment with high poly character posing. More Soon…
Brown bear, Grizzly bear base-mesh Including Bear Skull base-mesh. perhaps will be useful for someone )
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