Started this Charizard inspired sculpt about 7 months ago and worked on it before/after work and weekends.
Its been a playground model for various RnD techniques where I
ve tried out reproducing believable surfacing via sculpting.
I`ve bought some displacement maps from surface mimic and tried that, also did some custom alphas, but ultimately I had to sculpt 95% of it by hand anyway. Took aggeeeesss 
I think I have well over 200k history states all in all just for scale sculpting alone :)))
The model is about 60-70 million polygons done in Zbrush and the renders are in Keyshot using the bridge thing. Not even decimated or anything, just sent to Keyshot, applied a material derived from the Zbrush ones that come with Keyshot and added a Light Tent.
Will be posting some Matcap screen grabs from ZBrush soon as well just to have those in here for safekeeping 
This has been by far the most challenging thing Ive ever attempted but I
m so glad its finally done. No special brushes or cool techniques I
m afraid, just Orbs Cracks brush/Slash brush , Dam Standard, Clay and Move
And lots and lots of time 
Hope you guys enjoy him ! I sure as hell did making him ! 
Vick.







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