This low poly model looks really awesome. How much polygons?
around 5-6k poly for soldier and 1k poly for rifle
You work looks amazing, do you have any tutorials for your work flow/production pipeline?
Awesome man!!!
Neat work! Very clean maps and perfect modelling. small_orange_diamond
small_orange_diamond
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What program did you use to generate the maps? Looks like topogun but not sure
jayriggo- I do not use anything other than the things I’ve learned from the lessons as
(Character Modeling for Next-Gen Games Modeling and Sculpting with Richard Smith)and other.
The idea is to baked as clean as possible normal map.Then normal map can be converted in different map that help you for texturing model.
http://www.donaldphan.com/tutorials/xnormal/xnormal_occ.html
The most hard part is high poly model,but when you have a decent high-polygon model other steps are easy.
For baking I use xnormal
This is also a very good example and great lesson
(Street Cop Workflow by Mashru Mishu)
jmturbo- Thanks man
][-][4Z4R][)) - i am glad you liked.
I use topogun for retopology but i use always xnormal for bake
I think I’m gonna leave my home,my city,my country and live here in this thread awesome works, I’m a total beginner so It would be great help if you point and shoot me at some study materials
Thanks for the reply, I will deff be checking this out!!
Love your work man, really awesome stuff. Are you doing retop of the helmet pieces right in zbrush?
Sometimes i use Zbrush ZRemesher sometimes 3d max both work.
But I always create base shape in Zbrush, it’s very easy and fun
Awesome models !
low poly
Super sick and clean Great job. (I have so much to learn). !