thank you to share, it is always interesting to shell a model and see “how to”…
(oops! link do not work)
Thanks, don’t know why the link isn’t working, here’s another one:
http://rapidshare.com/files/420174948/Borden_bat.ZTL
Thanks, but also Rapidshare link is expired if you would re-up I and so many other people would be very happy.
Great share.
Bravo
4 more download links:
http://www.megaupload.com/?d=1UAAONQK
http://rapidshare.com/files/420210679/Borden_bat.ZTL
http://rapidshare.com/files/420210744/Borden_bat.ZTL
http://rapidshare.com/files/420210866/Borden_bat.ZTL
Thanks, Borden, great work.
Cheers
thank you for the .ztl…very appreciated.
Ron
got it thank you
Finally posed him on the Batpod.
Here’s a modo render.
Color corection, background, DOF, motion blur and lens flares in Photoshop.
Attachments
Bat-stuff + ZB4 = Goodness
Awesome stuff Borden and thanks for the tutorial.
Nice work mate, very nice indeed
Just stunning work mate. More please!
Thanks, here’s the original modo render without added effects.
It took me an hour and a half to render it.
Attachments
Hoho, great work and mate. Congratulations sir! small_orange_diamond
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bravo!!
Thanks:)
Wow, great works man. really nice renders
Thanks:)
Come on! Come on. I WANT YOU TO DO IT! I WANT YOU TO DO IT! cmon, HIT ME!
Yep best chase scene ever!
First of all the bat motorcycle and batmobile are fantastic and very inspiring. they are great examples of hard surface modeling possible within Zbrush. Thanks for making the effort to explain some of your techniques for creating low poly objects with retopology.
I have a few questions:
- Did you just create the front polygons as posted in your image ( 07 ) of the seat of the bike or all the polygons ( back and side ). I recreated what you made but i had to make 8 polygons. I guess your answer will be yes, or perhaps the polygon in the front can somehow be mirrored offset and welded by some method thereby creating the sides. also the front face had to be split for it to preview with adaptive skin ( zbrush won’t preview polygons ( adaptive skin ) with six vertices )
[attach=225507]01.jpg[/attach]
- …using the “ClipRect” brush get it into the shape you want (pic09), then click on the “Geometry” pallete and click “Mirror And Weld” (pic10)… I wonder how you shaped the objects around the principal seat shape. Clip curve won’t work on low poly objects ( sometimes it did but other times nothing happened ). clip rectangle didn’t seem the ideal tool for reshaping objects around the seat, given that their sides aren’t at right angles. so what clipping method did u use to make the surrounding objects as in 9, 10, 11, 12, 13
[attach=225508]02.jpg[/attach]
will appreciate it if you can elaborate a bit on these points.