simply outstanding!!
wow, amazing work!
Badass stuff, I don´t know what to say this is really raising the bar of what I´ve ever seen on dinos…
HD Geometry
Although I was not one of the modelers that created the dinosaurs for the show, I did get the opportunity to detail and texture close-up heads using ZBrush’s HD Geometry feature. The stories in Dinosaur Revolution were extremely character based, so for some important shots the director David Krentz wanted to have ultra close shots of the main character’s faces. The details added on the heads of Torvosaurus and Allosaurus were all done by hand, each scale painstakingly added to match the original model.
Attachments
Sorry for all the post, can’t seem to get them to upload all at once.
Finally, some Renders of The Allosaurus HD Geometry sculpt.
Credit where credit is due
David Krentz – Director, Lead Storyboard Artist, Lead Modeler
Ricardo Delgado – Storyboard Artist, Concept Artist
Douglas Martin – VFX Supervisor
Angie Rodrigues – Concept Artist, Modeler, Texture Artist
Bryant Hardwick – Texture Artist, Lighting & Rendering
Aaron Hamman – Texture Artist, Modeler
Vlad Konstantinov - Modeler
David Marmor - Modeler
Mark Dubeau - Modeler
These latest HD dinos looks really great! Good job!
Beautiful textures, and models ass well!
Hey Guys,
added David Marmor to the credits! He modeled the Saurosuchus and Rhamphorhynchus among other dinos. Didn’t want to leave anyone out!
David Marmor - Modeler
Mark Dubeau - Modeler
Also David Krentz, the director and modeler of many of the dinosaurs is hosting a preview workshop FOR FREE at Creature Workshops on Nov 10 at 10 AM Pacific Time ( california ) that will go over the same techniques used for these dinos. Register at this website.
http://www.creatureworkshops.com/
Check out other Dinosaur Revolution posts.
David Krentz - Dinosaurs of Dinosaur Revolution
Vlad Konstantinov - Modeling in Dinosaur Revolution
Splendid, simply splendid work. Stunning colors and texture details. Great, great work. Thumbs up!
Sir, you are a bona fide genius! Wonderful work, Kris.
Wow! Amazing work! I love the textures, the paint, the mats, everything.
Wow, Kris, excellent work. I would like to know more about method you use for painting. A am trying to learn painting and sculpting in Zbrush. I actually have questions about sculpting also, but i will ask about painting only. First, how many time did you spend per Character. Second, how did you use HD painting. I know that you can’t use layers in HD, so, did you marked parts with color, and than combine that in Photoshop or you paint all at once in zbrush? Also, i would like to know who of you is best to ask about methods that is used for sculpting, and on what post to ask.
Again, it was amazing work.
to IvanKocic - Hey Ivan, great question. From first polypaint to final send off, with all the needed maps(reflect,gloss,dirt,epidermal,subdermal,etc) our texture team got it down to a week per dinosaur. I would spend somewhere around 2-3 days just on the polypainting, of course we were in a rush because we were on a schedule. We didn’t use layers in Zbrush, most of our layer process was done in photoshop. That went the same for the HD Geometry, I just did a base layer in ZBrush and did everything else in Photoshop. If you do your painting in HD Geometry your maps will export out just fine, you don’t have to combine anything in photoshop.
Again if you want to learn about the modeling process, David Krentz our Lead Modeler/Director/Creative Director/Storyboard Artist is hosting a workshop online on the 18th. 2 hour preview is already online.
- http://www.creatureworkshops.com -
- http://www.creatureworkshops.com -
- http://www.creatureworkshops.com -
Credit where credit is due
David Krentz – Director, Lead Storyboard Artist, Lead Modeler
Ricardo Delgado – Storyboard Artist, Concept Artist
Douglas Martin – VFX Supervisor
Angie Rodrigues – Concept Artist, Modeler, Texture Artist
Bryant Hardwick – Texture Artist, Lighting & Rendering
Aaron Hamman – Texture Artist, Modeler
Vlad Konstantinov - Modeler
David Marmor - Modeler
Mark Dubeau - Modeler
How do u paint scales? i can paint 1 by 1 so how u paint they? because u can see the skyn bettwen each scale.
Nice Work!
Hey Kris! You’ve done amazing work!!! HD renders are really impressive! What map size did you use to transfer all these details from HD-sculpt?
wow, your work is great, I love the contrast you put in your textures, and the attention to detail.
Awesome Works !!!
This thread blew my mind! Thanks for sharing.