Very impressive work!!
How did you do the diffuse map, did you project it with Render to Texture too (and if, how?) or did you paint it in another way?
great! , I really like the style of the textures and modeling, it captures the Warcraft universe very well
Fantastic work, I think it deserves top row.
Thanks for the Comments guys I am really happy that you liked!!! Soon Ill upload the turntable video for you to see.
Clintus Maximus - For the holes it was a very simple concept, considering that everything would be baked in the low poly. I just sculpted the cape without holes then I masked where I wanted the holes. To avoid the gap between the two sides of the cape caused by the thickness, I simply smoothed the area (to the point of almost overlapping) to get rid of this area. Finally, I just hid the masked polys.
Dipnusurf - The Difuse was all donne using just Photoshop and ZAppLink no Render to Texture for the difuse.
nice work!
As expected of my son. TOP ROW!
Thank’s guys for the replys!!!
I would like to share with you a picture that I forgot to post before…it’s a bit closer.
Cheers!
looking cool man …armor detailins sweet
Fantastic i love warcraft character
very good work ^^
(if you want watch my last model is based on cenarius of night elves but it is not a good work like this ^^)
I can’t even tell you how much I adore this.
Low poly? Yes please!
It’s amazing you could put so much nice stuff into such a low mesh.
Thanks for the nice words guy!!! Its so good to hear this nice words!
Morkiskrake - I would love to see your work man…just send for me the link or post here!
Cheers!!!
Hey Guys!!! I really wanted to show you my Turntable video of this character and finally here it is. I hope you like!
Watch in Full screen if you can
How did you manage the holes in the cloth? If the geometry for the cape has thickness and you cut a hole in it i would think there would be areas where you can see inside the mesh and it would cause problems with the projection and sculpting from that point on…? Can you shed some light on your process of cutting those holes out?
(P.S. I know in the low poly it’s just an alpha, i mean in the high poly in Zbrush)
…really? lol
Absolutely phenomenal work.
Priceless:)
Thanks for the comments!!!
Clintus Maximus - I will soon post some pictures showing how I did that but the method of doing was: For the holes it was a very simple concept, considering that everything would be baked in the low poly. I just sculpted the cape without holes then I masked where I wanted the holes. To avoid the gap between the two sides of the cape caused by the thickness, I simply smoothed the area (to the point of almost overlapping) to get rid of this area. Finally, I just hid the masked polys. If this is not helping just let me know!
Keep commenting guys I really wanna hear some feedback from you!
Cheers!
Hi guys i would love if you could also check on my website…its still under construction but there is some stuff there already.
Thanks! keep commenting!
http://cargocollective.com/eduardomosena
Hey
really nice work! good job mate!
nice low poly render!!
Beautiful detailing work!Great character!
wow, she is really beautiful.
i got a question: How did you make the cape look so natural in your video?
Thank you for the replys guys!
mojorising - For the cape I just used Havok’s reactor cloth in 3ds Max, I applied the modifier with some wind and calculated the Physics to create the animation.
If you are more interested here is the settings that I used…and the yellow dots are the points that are locked in space.
Keep commenting!