ZBrushCentral

Stan the T Rex

You are Peter the Great, beautiful work, whether water or doing in ZBrush?

moody spine.446.jpg
A bit abstract but still experimenting with water integration.

Peter

pair.jpg

Just wanted to share a new image. A pair of hunting neovenators.

Attachments

pair.jpg

Very impressive. I love it. Great lighting too. Which program did you use for rendering?

Thanks Snake…Im using keyshot with HDRI maps and a few hidden emissive lights…its a joy to use

http://www.digitaltutors.com/11/training.php?pid=1043

Organic_rendering_in-KeyShot_blog.jpg

Hey Zbrushers…Just wanted to share news that I have a keyshot/Zbrush tutorial over on Digital Tutors.

Pete

Absolutely fantastic!!!

Wonderful work, render great Peter !!

Thanks guys…

I just landed another Dinosaur book deal…some test images attached.

modelled in Zbrush…rendered In Key Shot 4.
new t.28.jpgnew t.29.jpg

Attachments

new t.28.jpg

new t.29.jpg

Fantastic works…:+1:…Really enjoying the dynamic perspectives…enhances the drama dramatically.:slight_smile:
Congrats on your new book deal also…Well deserved.:+1:

Glenn

Really dynamic and inspiring images!

Especially love the crocs!

-Josh

Your dino images are really popping now.
Looks like Keyshot has been quite the discovery for you.
Beautiful work.

Peter great !!!, great job as always :slight_smile:

Regards Kecaj

http://www.digitaltutors.com/11/training.php?pid=1043

My new tutorial is live on Digital Tutors…Lots of assets with the video’s as well… crocodiles and Dinosaurs galore.

i would love to see what you guys can do with them,

Pete

Attachments

Awesome! Cheers!

Tutorial excellent, a pity that such a short, for me, the old man is not all clear :slight_smile:
maybe some private lessons for me;-)

Regards kecaj

raptor scene.60.jpgraptor scene.61.jpg

Absolutely loving the Keyshot 4 enhancements

Pete

Attachments

raptor scene.61.jpg

Dino Lord,

I checked out the videos, kudos by the way. I downloaded the trial. Man, so sweet and easy. I found a workaround for meshes importing with the blue material. I have been experimenting with my Cassowary model, and had accidently baked the material into the textures and you weren’t kidding when you said it causes all kinds of trouble. I ran the Clean Tool Master plugin to rid the meshes of their materials…hit and miss. I exported the meshes out to Maya and reimported them with no luck. I do a lot of 3D printing files and remembered that there is an export obj option, so I exported the meshes as obj’s via the 3D print exporter with export textures checked and, BINGO! The obj files import with the material pre assigned to the default material. All I had to do is assign a new material and bring in my textures. Works like a charm.

I am still tweaking my scene and settings and will post a render soon. Oh, and I found a way to export all of my fibermesh feathers and they render like a dream.

Cheers

Derek

Hey Derek…Thanks Bud.

My workaround for models with baked materials is to quickly qremesh the original at around 15k polys then use this new mesh to project the old models high res onto…with rgb turned off with every projection if I feel the need to re paint. The new lower level qremeshed base mesh lets you subdevide around 5 times…approx 5 to 6 million polys…perfect for keyshot

banner_xl.jpg

Heads up…Just wanted to let you know that I have another tutorial out on Digital Tutors on the 1st of April

Thanks,

Pete

Attachments

banner_xl.jpg