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Splash Zone - Artwork, doodles n WIPs

Very well done characters.

Those are some really great sculpts for your board game. but a gotta tell ya
the Boots on Leela are top notch man, I would love to see the making or breakdown for them
same go’s for her glove, hell of a job on all.:+1:
all the best to you
Lou

fabulous for me! each one have so clean shapes. bravo!

Thanks for the comments! I’ll try to find some time for a rundown on Leela if I find some (crunching at work right now).

Here is the 3rd batch of mini-figurines I did for the Kickstarter board game project “Demigods Rising”.
The first character on the left was done by my friend Fred D’Aoust (www.miaw3d.com)

Demigods_03.jpg

If you want to encourage us, please back us up!
www.kickstarter.com/projects/136317723/demigods-rising-strategy-miniature-game/

Attachments

Demigods_03.jpg

Hey there,

Some more bust studies. Real-time models in the 2nd image.

http://www.marcoplouffe.com/

Bust03_sculpts.jpg

Bust03_realtime.jpg

Attachments

Bust03_realtime.jpg

Bust03_sculpts.jpg

Hey there!

Here’s is some creatures I did for Red5’s Firefall game.

Firefall_Smoke_high.jpg

Firefall_Smoke.jpg

Firefall_Flying_high.jpg

Firefall_Flying.jpg

Firefall_Coral_high.jpg

Firefall_Coral.jpg

Attachments

Firefall_Smoke_high.jpg

Firefall_Smoke.jpg

Firefall_Flying_high.jpg

Firefall_Flying.jpg

Firefall_Coral_high.jpg

Firefall_Coral.jpg

Firefall_Swarm.jpg

Firefall_Swarm_high.jpg

Attachments

Firefall_Swarm.jpg

Firefall_Swarm_high.jpg

1 Like

freaking great models

Firefall_Smoke_high.jpg is astounding. The shapes are so clean. How much of that is polymodeling and how much is zbrush sculpting?

  • Neil

Only Zbrush!

are you using keyshot for rendering ?

For the white highres sculpts yes.

Hey Marco, dont know much about the game Firefall
But man your Creatures are very kool looking, that flying Bug is amazing.:+1:
All the best to you
Lou

>> Only zbrush

is it made of multiple pieces, or one continuous mesh? Would love to see a video tutorial.

  • Neil

Thanks all!

soulburn3d: It is multiple subtools duplicated all over the model. My blocking is mostly a continuous mesh but for a crisper definition, I split the model in as many pieces as I can and duplicate everything that is repetitive. The pieces were pretty much all done with shadowbox (it’s a old model, so old workflow too)

soulburn3d: Btw, are you the maker of the Soulburn Max script for render/shaders?

Hey there,

Here’s is a figurine I was commissioned by Skybound to sculpt. This is the Ezekiel character from the comics.

ezekiel.jpg

Attachments

ezekiel.jpg

Freaking awesome work man!! I love it

>> soulburn3d: It is multiple subtools duplicated all over the model. My blocking is mostly a continuous mesh but for a crisper definition,
>> I split the model in as many pieces as I can and duplicate everything that is repetitive. The pieces were pretty much all done with
>> shadowbox (it’s a old model, so old workflow too)

Thanks for the deeper explanation.

>> soulburn3d: Btw, are you the maker of the Soulburn Max script for render/shaders?

Yup, that’s me.

  • Neil

Here’s is 4 models I was commissioned to sculpt by Rooster Teeth for the show R.W.B.Y.

http://www.marcoplouffe.com/

cover2.jpg

RWBY_rubyFULL.jpg

RWBY_weissFULL.jpg

RWBY_blakeFULL.jpg

RWBY_yangFull.jpg

Attachments

RWBY_blakeFULL.jpg

RWBY_rubyFULL.jpg

RWBY_weissFULL.jpg

RWBY_yangFull.jpg