About smoothing:
Go to Transform and deselect Quick 3D Edit
Go to Display Properties and play with the Draw Smoothness Tolerance, Draw Resolution and Edge Smoothness slider.
Keep it smooth :lol:
About smoothing:
Go to Transform and deselect Quick 3D Edit
Go to Display Properties and play with the Draw Smoothness Tolerance, Draw Resolution and Edge Smoothness slider.
Keep it smooth :lol:
I would LOVE to see Sculptris as an XBox game… where you could sculpt with the connect on your 3D TV panel… or use NVidia’s 3DTV Play to sculpt on your TV Using something like the Kinect you could actually sculpt with your fingers!
Great! Got me all excited, then send me an email with an HTML link that won’t show up on my email server. Can’t download the freakin’ program:mad:
It already works on the mac… I have been using it with goz and zbrush no issue.
Mike
Thanks Mike I just got that Up…Best:)
Did you check your spam folder?
testing sculptris, AWESOME!
BUT, how do I get brushes for sculptris? Looked around and searched forums a bit, no apparent solution. UNLESS its the obvious one, which is make your own…
Asking here 1st.
…ok got it, no other format then jpg for brushes? Imagined jpg would be suboptimal since it´s a destructive format.
Easy:
Its fun.
Its easy to use.
Its easy to learn.
Its fast as heck.
It has object movement tools that are obvious and intuitive and MUCH easier.
I can whip something up in Sculptris in minuets that would take hours in Zbrush.
It adds geometry on the fly as I need it and when I want to get rid of some I can do so with ease (no retopo, just erase polygons, either en-mass or with a brush).
It is the perfect compliment to Zbrush cause you can whip something up in Sculptris and then refine it in Zbrush till its got all of the tiny stuff you need.
AND ONE MORE THING:
It has NO EDIT BUTTON.
With GoZ (which I cant get to work yet) you will be able to hop back and forth with out thinking twice about it.
Hows that? I can come up with more reasons if you like.I got Sculptris and learned it in an afternoon, after a month or so I got Zbrush and have been learning that since, I love both and spend as much time as I can working in both. Sculptris and Zbrush are very different and compliment each other, its like how paint makes a paintbrush more useful.
Cheers!
Mealea
thank you for the explanation, I think now Im going to try sculptris!
GRIN!
Good thing I wasent describing plutonium… Im glad your giveing it a look, its very nice.
A quick update however, I got GoZ working a very short time after posting that, it works great and is terrific fun zapping back and forth.
Cheers!
Mealea
Its only destructive if you let it be, most programs that do Jpeg have a thing that controls quality vs. compressin, keep to the highest quality and your image (or brush) will be fine. I seems to me that the brushes and stuff I made in the last version were .png files, I will have to take a peek at that.
Either way don’t worry about it you can do all sorts of cool stuff even if you crush the heck out of your jpgs, it would barely show up I should think.
Cheers,
Mealea
First.
Check the old forum under resource sharing.http://drpetter.proboards.com/index.cgi?board=sculptris
Second.
Download those three billion zBrush brushes and convert into .png?
Still png and jpg or jpg only in alpha 6? I really have to install the new soft…if there is time.
honestly I don’t know, I haven’t tried in 6 yet but absconding with Zbrush brushes is a great idea!
Alpha 6 is great!
Super stable with minor changes to the interface.
I’ve used it on Win 7, but, I am incredibly surprised
at how smooth and stable it runs on OS X.
Thank you, thank you and thank you.
All the best,
camino1961
[laughing%20sun%20compo.jpg[/ATT]%3C/font%3E"]
](http://%3Cfont%20color=%22#9a9a9a%22%3E[ATT=258707)This is my mini speed test that grown into mini funky arty project.
I was testing Sculptris program ( fantastic neat program!) and then I transported model to zbrush via GOZ for quick paint over, and one thing lead to another that I enjoyed it so much that I decided to finish it in photoshop…
That is awesome yo!
Good evening everyone.
I have a problem. I was using the previous versions on my ASUS M50Sa (Dual core, 4gb ddr2 and 1gb videocard) and it ran quite fine. So when I bought Acer Aspire 5750G-2636G75Mikk (Intel Core i7 2630QM, 6gb ddr3, GeForce GT 540M 2048 mb) i expected it to run faster with better details. Now it seems to run even slower. After 20 strokes it starts lagging and the brush delay is really killing me. And it gets much worse when i hit the wireframe icon. I do understand that I need a better hardware to run sculptris but I was absolutely sure I could do some hobby sculpts at least.
I tried to search for similar symptoms on the net but i think my english is too poor to find any solution. That is why I’m asking if anyone else in here had similar problems. Maybe there are some sort of advanced settings?
mt_maxthreads is already changed to 1 but it doesn’t help. I couldn’t notice any difference.
Thanks in advance!
Thank you so much Pixologic for keeping this program alive! Glad to see you kept it free and it stayed true to its roots. Once again Thank you
Bit of disappointed.
No crash - that’s good!
Real slow - that’s bad.
Sculptris 1.02 is double fast and smooth on a 2,6Ghz Dualcore with 768 mb 8800Gtx than sculptris alpa 6 on a 3,2ghz xeon quad 2gb quadro 4000.
Fun stops there at 300.000 tris.
Old Comp 800.000.
New Comp old Sculptris around 1.200.000
Couldn’t check 1.02 after installation.
Is that the answer?
Manually altering the config.txt file in the Sculptris install folder from the mt_maxthreads value of zero to a value of 5 seems to fix the problem… my best guess is the software doesn’t like hyperthreading for some reason.
Unfortunately not.
Still lagging in brush movements during inserting tris.
Not adding detail the movement is O.K.