ZBrushCentral

Sculptris Alpha 6: It's HERE!

honestly I don’t know, I haven’t tried in 6 yet but absconding with Zbrush brushes is a great idea!

Alpha 6 is great!
Super stable with minor changes to the interface.
I’ve used it on Win 7, but, I am incredibly surprised
at how smooth and stable it runs on OS X.

Thank you, thank you and thank you.
All the best,
camino1961 :smiley:

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](http://%3Cfont%20color=%22#9a9a9a%22%3E[ATT=258707)

This is my mini speed test that grown into mini funky arty project.
I was testing Sculptris program ( fantastic neat program!) and then I transported model to zbrush via GOZ for quick paint over, and one thing lead to another that I enjoyed it so much that I decided to finish it in photoshop


It's finished, yay! :) * sclupted in Sculptris * painted and rendered in Zbrush with BP render * Combined rendered layers in Photoshop Thank you Pixologic for awesome tools!

That is awesome yo!

Good evening everyone.
I have a problem. I was using the previous versions on my ASUS M50Sa (Dual core, 4gb ddr2 and 1gb videocard) and it ran quite fine. So when I bought Acer Aspire 5750G-2636G75Mikk (Intel Core i7 2630QM, 6gb ddr3, GeForce GT 540M 2048 mb) i expected it to run faster with better details. Now it seems to run even slower. After 20 strokes it starts lagging and the brush delay is really killing me. And it gets much worse when i hit the wireframe icon. I do understand that I need a better hardware to run sculptris but I was absolutely sure I could do some hobby sculpts at least.
I tried to search for similar symptoms on the net but i think my english is too poor to find any solution. That is why I’m asking if anyone else in here had similar problems. Maybe there are some sort of advanced settings?
mt_maxthreads is already changed to 1 but it doesn’t help. I couldn’t notice any difference.
Thanks in advance!

Thank you so much Pixologic for keeping this program alive! Glad to see you kept it free and it stayed true to its roots. Once again Thank you :slight_smile:

Bit of disappointed.

No crash - that’s good!
Real slow - that’s bad.

Sculptris 1.02 is double fast and smooth on a 2,6Ghz Dualcore with 768 mb 8800Gtx than sculptris alpa 6 on a 3,2ghz xeon quad 2gb quadro 4000.
Fun stops there at 300.000 tris.
Old Comp 800.000.
New Comp old Sculptris around 1.200.000
Couldn’t check 1.02 after installation.

:confused:

Is that the answer?

Manually altering the config.txt file in the Sculptris install folder from the mt_maxthreads value of zero to a value of 5 seems to fix the problem
 my best guess is the software doesn’t like hyperthreading for some reason.

Unfortunately not.
Still lagging in brush movements during inserting tris.
Not adding detail the movement is O.K.

thanks!

this is amazing tool


Yes. So for example if you turn symmetry off and sculpt something assymetrical then you can’t turn symmetry back on again or you will lose your assymetry.

Hopefully this will be changed in the future. :slight_smile:

i’M NOT ABLE TO START IT, IT CRASHES, running win 7 64 bits

Still lagging in brush movements during inserting tris.
Not adding detail the movement is O.K.

true. expected though

1M faces mesh as symmetrical = 500 k asymmetrical (speaking about performance) :wink:
true

importing tri mesh from other apps like 3dcoat voxels is an interesting option but subdivide and reduce a few times first, so Sc will remesh the whole thing. Else when tessellation is on, it may crash sculptris or even the OS ! A warning.
(may produce more than 24 edges on vertices)

Sorry on a totally different Note., On mac side if ZB to Sculp and Back to ZB if chose Hi rez is masked and distorted(accordingly) 
hence ., but figured if Lo then can go back up to same def with Geometry up(is virtually similar). And so other combinations.

I will try to clarify this later., Thanks!

I knocked this up in thirty minutes in sculptris. Its not the best work in the world but this was my first go in sculptris and I looked at no tutorials or had any direction for use. The interface is that easy and intuative that if you are even reasonably versed in zBrush, Sculptris is very quick to pick up.
Well done Pixologic, you did it again!!!

Attachments

spida2.jpg

Stunning! Freedom from the constraints of conventional poly modelling. Thank you so much!

Not sure how useful it is because when I GOZed it into zbrush, the mesh is very facetted with triangles and cannot be smoothed out no matter what you do.

Did I miss something here?

I initially thought it would be a good way to make a base model in sculptris because of its dynamic tessellation capability; but if the model is all facetted wnen sent to zbrush, it is not useful for my workflow.

Maybe I missed some export settings that weren’t right?

Anyone else experience this facetted export mesh?

Thks.

Vincent,
You can retopolize it in ZBrush.
Or wait: http://www.zbrushcentral.com/showthread.php?t=96408
Or read about the posts of Michalis about importing.

Thank you! :smiley: