Zbrush, substance, photoshop and marmodet renders
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I have this idea for the long time and finally did it. I took my clay sculpture Tension (https://www.artstation.com/artwork/BPgQA) and using photogrammetry made 3d model from it.
Zbrush, photoshop, a bit of substance and marmoset
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collaborative piece between master Paul Komoda and me.
Paul gave me a permission to take one of his great drawings and transform it into a sculpture. I did my best to kept the spirit of his art and also to add my own spirit into this piece.
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lovely concept, it will be great if you render it in render a engine like keyshot or marmoset toolbag ,so we can see how much beautiful this creature is.
Superb stuff, very inspiring!
Another clay sculpture which I decided to turn into 3d model. Some screenshot from overall process. Pretty happy with final result. Now it will wait until I find possibility to print it.
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Since I’m pretty weak in hard surface modeling, but I love mecha’s and all that stuff I tried to sculpt my own, organic mecha.
Hope you like it
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truly interesting creature concept,full of creativity,well done to you.
based on Preacher #62 cover made by Glenn Fabry.
more or less done with sculpt, probably will made it as 3d print for free
Since I want to play with scale of this clay piece and going to make it as custom statue, I recreated my Follower in 3d. Going to add some base probably. Will see. Anyway now it’s time to try some printing… maybe someone wants to present me Form2?
Played with different open sources models with additional sculpting in Zbrush and texturing in substance. Really fun thing
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Bad-ass thread @Sadan!! small_orange_diamond
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(fyi…you should create a “new topic” with your latest image, that way it will show up on the main image wall … the new ZBC platform works differently)
Jaime