ZBrushCentral

Portfolio v2.0

I like it:)

This is absolutely nuts! Great work in every aspect man. The render is nice, but the sculpting is really immaculate. :+1:small_orange_diamond:+1:small_orange_diamond:+1:

May I ask which skin shader you’re using? I’ve found it really difficult to get good results similar to yours using the standard translucent skin material in KS. I feel like I’m missing some of its potential!

good job on mushroomman, and great sketchbook!

This one looks fantastic!!! Great work!
Cheers,
Selwy

Great character design, love it! Nice paint job as well!

Awesome work and thanks for the tutorial. I hope it goes top row !

It was a great pleasure following your progress during the workshop. This piece turned out beautiful and the amount of time and dedication you put in this model really shows! (do I really need to mention talent and skill!!!)
I’ll echo a previous request: Top Row!!! :wink:

-Kris

Thanks a lot everyone, really glad you like the final piece! :slight_smile:

dunkel: Another fellow classmate! Thanks and good to see you around here :slight_smile:

Ehsan: Hey there! Thanks for stopping by and congrats on your piece as well, good stuff :slight_smile:

polaroid29: Yeah, like I said Keyshot has a lot of limitations when it comes to rendering organic stuff. I used Human skin 2 material for the body. I can’t really share any settings because it’s all very scale depended. I just tweaked the subsurface color a bit making it darker and set the translucency value to 3. The result was still far from what I was looking for as most of the surface detail got washed away. That’s why I had to render a separate pass (cavity) and blend it in Photoshop to get the detail back. Also, now that Keyshot supports physical lights, try adding a simple plane to your scene and apply a soft light material to it. You won’t get good results without proper lighting and HDRI alone simply won’t do the trick.

Antropus: Hey, Kris, thanks for the kind words! Was a pleasure to be part of the class :slight_smile:

Hi Aleks,

I’ve been following your work on the Kris Costa’s workshop and couldn’t wait to see your piece finished.
Great work !
And thank you for sharing some techniques.

Thanks for the tips, now I need to learn about layers in ZBrush :smiley: lol

Amazing work! A++

Hi guys!

Here’s another piece that I can finally call finished. It’s probably too colorful and there’s quite a bit that can be improved rendering wise, but the model was done to show my hard surface modeling skill rather than how good I’m at lighting and composition.
Hope you like it! Next stop - updating ZBrush, testing new features and starting a new character!

Just beein silly here. J.J. Abrams would probably approve :wink:

Bigger versions can be seen here:
http://s23.postimg.org/js7wvpjlm/Mech_Front.jpg
http://s14.postimg.org/hke4uxcao/Mech_Back.jpg
http://s14.postimg.org/ca963ms1s/Mech_Side.jpg

This is a beautiful sculpt, I love pretty much everything about it! Great stuff!!!:D:+1:small_orange_diamond:+1:

Fantastic this would be what borderlands meets real life would look like :smiley:

Brilliant! I don’t really know what it is, but I love it!

omg i absolutely love this sculpture! great job!

Design of elastic! Perfect!

This thing is crazy,in a good way. Very cool!

Thanks, everybody, I’m glad you like it!

Just a reminder, the original design is by Keith Thompson and can be seen here: http://www.keiththompsonart.com/pages/archguardian.html

Here’s a new character I’m working on. The whole purpose of this is to try Marvelous Designer in action so the body is a really rough representation of the forms and proportions I’m going for. Hopefully I’ll have some progress to show in a couple of days!

PS. ZRemesher is amazing!

Funky_01.jpg

Attachments

thumb.jpg

Great, I’m excited to see where you go with Marvelous Designer. I’m also going to be learning and incorporating that into my zbrush workflow. Please do post about your experience.