|I think, from direct personal experience, that you need a wee bit more than a few days to get used to how Pixologic is doing things and why.
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Part of what you are running into I suspect is a lack of workflow which you sort of need some time to develop.
Most people starting off with ZBrush run into a number of problems stemming from the fact that ZBrush is not like other software, 3D or otherwise, this notion is born out by this:
On a 32bit computer, using well under 4GB of ram you can still sculpt billions of polygons and using 2.5D you can work with FAR MORE.
In ZBrush all objects are tools, and this causes confusion, they are not merely objects, all the things you normally think of as tools are simply ways of MAKING tools, Dynamesh is a good example of that. Dynamesh is just one of a great many ways of making a tool.
If you want an example of what I mean by this you can do a very simple thing:
- Make a dynamesh blob with some interesting shape to it.
- Turn off EDIT.
- On the left, second large Icon down Likely says Drag Rect, change this to Dots.
- Draw on the canvas. Your blob is now a brush (Welcome to 2.5D).
- Scribble a lot and make something new on the canvas.
- Now in the Alpha Pallet, also on the left hit the GrabDoc button. Your scribble is now an alpha which you can use as a brush in 2D, 2.5D and 3D.
- Type Control N on the Keyboard, this should clear the canvas.
- Put the Stroke Pallet back to Drag Rect and drag out your dynamesh blob onto the canvas again.
- Turn on Edit Mode.
- Set the brush in the upper left to Standard and set your Alpha Pallet to the Alpha you just made.
- Now draw on your Dynamesh blob.
See what I mean?
That is a simple workflow.
You could have also merely done GrabDoc while your blob was still 3D and done the same thing but you would have learned less.
You could also turn your blob into an insert mesh and blown your mind on how insanely cool THAT is.
You could have gone even further and turned it into an array mesh, or a micromesh, or screwed around with your blob until you have a complex robot that is not only suitable for rendering but could be used to trash Tokyo as it hunts for Godzilla in a movie or a video game or both.
You could 3D print it.
If you get good, you could design it around a few microprocessors, some servos, and a battery and THEN 3D print it, see where I’m going with this?
I’m totally serious. and I haven’t even scratched the surface.
Some things, while they seem strange and a bit deranged now, will become clear later. There is a tipping point where all of a sudden you start to see not just what you are doing but a number of other ways to do it (You will find yourself thinking, “AHHA!!! THAT’S how this works!”). It might take a while, but it will happen. ZBrush is not just a 3D program, it’s a LOT more than that.
There are things that drive me nuts, mostly because I suck at them (FiberMesh for Hair), don’t understand how I’m supposed to use them (Vector Displacements), or because I used Sculptris first (thats a biggy). If you don’t like DynaMesh, have a look at Sculptris and see where it came from, it’s not the same thing at all, but in its way it’s just as good. If, after you try that try sculpting in Blender and try not to drink the kool aid after that miserable experience, it’s another world and while some people excel at it I have NO CLUE how.
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