i dont think words of mere appiciation and admiration can do justice to such a master piece …i hav no word to describe the level of perfection …so all i am going to do is stare it for atleast an hr before i close this page really good work
Thanks all, I really appreciate the comments.
Some images more:
Maya screenshot
A view of the shader of the head in Maya/hypershade:
100% crops of the Hires version:
Attachments
In my opinion it is just amazing small_orange_diamond
Too bad the learning curve for Maya is so steep. I tried it and it was just too technical for me. I need modeling to be as easy as Zbrush. For an artist working with a digital piece of clay just seems more natural. I guess for Maya you really need the left and right sides of your brain to work in it effectively. I took a Maya class up in Toronto a few years ago, at the Alias headquarters and they tried to show everything the program could do in five days. They covered modeling in a day and then jumped right into animation and lighting very quickly. In my opinion, you can have all the effects and animation and lighting in the world but if the model you’re starting with looks like a turd it’s just going to look like a polished turd when you’re done. You have to have a great model to start with…Which you definitely do here. I love all of the little hairs on his ears, in his nose, etc.
Amazing. This discourages me… take that as a complement. lol
John Malkevich anyone?
Love it… all the details especially… how many polygons were used to build it?
…
I likes a lot. I need to learn how to add a lot of detail like you have here. Basically, I need more practice.
The hands have 1.7 millions, 2.4 the head and 3 for the cloth.
Thanks all¡
Very Interesting work, I loved this character so much.Great job.
Can you please show us how you made the texture for the shirt? The maya network, did you use mia_x material with preset or? Very nice texture work. Im amazed. Also what kind of lighting setup did you use? Gi and FG?
nothing else to say that…simply amazing! great model and great render (and great hypershade network!!)
amazing work can you please tell me the software used for hair?
Congrats on the fullpage print of this in 3DArtist #2 btw.
Is the Diffuse going into Diffuse Weight?
Also the ReflectWeight, what is the reflection ammount you are using?
Would you mind showing the values used in the SSS Shader? Primarily the Subsurface Scattering Layer tab and the Specularity tab if possible. Top notch work!
HI Aberrant.
In this image there are the values for the shader. Hope it helps
Attachments
dmoratilla Thanks so much! I really appreciate it. I am learning about SSS in Maya right now. This is beautiful work, and thanks again for sharing!
Final questions, did you factor in scale before lighting and doing the SSS? what I mean is, I set my scene units to CM, figure out the real world size (approx) and scale my sculpt to fit. Then I light and do SSS since it is scale dependent.
Was scale factored in? If so about how big was this guy?
Last, what type of lights did you use? Spot, area, directional? And did you use linear decay, quadratic, no decay?
Any final gathering or Global Illumination?
I know its a really time consuming to answer all of these questions, so if its too much work please don’t worry about it. You have already shared so much and I am very thankful.
Great work and wonderful render! Top row stuff here.
How do you achieve the maps for the different skin channels?
And can you tell us something more about the layers rendered and how they’ve been composited?
Thanks!