ZBrushCentral

NZ 666 kshatriya (tutorial page 5)

so perfect as is your work

awesome as your work that means i am fan of your work

great great great work

hi thank you very much

Hi I haven’t post for a while cause I was busy with work but I thought i should post my latest piece. I don’t have enough In Game experience and this is one of my first decent looking ones. I hope you guys Like it. Thanks

[]Death_Knight_Beauty.jpg
11.683 Tris 2K Maps :rage:

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[]Death_Knight_Close_ups.jpg

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[]Death_Knight_Beauty.jpgDeath_Knight_Beauty.jpgDeath_Knight_Beauty.jpgdw2.jpgDeath_Knight_Close_ups.jpg3.jpgDeath_Knight_Scythe.jpgLeather0088_S.jpg32.jpg334.jpgdd.jpgDeath_Knight_Textures.jpgLeather0088_S.jpgDeath_Knight_Textures.jpg

Attachments

Death_Knight_Beauty.jpg

Death_Knight_Textures.jpg

Very nice ! Can you show us a wireframe shot ?

thanks I will post wireframe later on when i go home and hopefull a turntable too

Very cool. A few more shots of the grey model without the textures would be nice as well, there’s a lot of great detail in there.

  • Neil

Hi i just decided to upload some extra images :laughing:small_orange_diamond:):stuck_out_tongue:

[](javascript:zb_insimg(‘260200’,‘gray1.jpg’,1,0))[](javascript:zb_insimg(‘260200’,‘gray1.jpg’,1,0))

[](javascript:zb_insimg(‘260201’,‘gray3.jpg’,1,0))

[](javascript:zb_insimg(‘260202’,‘gray2.jpg’,1,0))

Attachments

Here are some turntables there are bit heavy cause I don’t have a good compression, software use Firefox:rage:

http://www.jkarathomas.com/clips/DN_Full_Small.mov

http://www.jkarathomas.com/clips/DN_Close_Small.mov

I like the overall design, very nice. Really like what you did with the spine.
With that said the secondary forms are lacking a bit, or washed out from the finer details being to strong. It’s easy to spot this if you reduce image size or step back a bit from the monitor. It ends up giving the whole model a flat look and takes away from the over all quality of the piece.

It should be fairly easy to fix either by further defining the secondary forms at a lower sub-d step. Or dropping the model down and generating displacements of the high details then lowering the strength of the higher details. If the details are a subtool/layer (i forget the terminology) then you can adjust it’s influence if i remember correctly.

Cheers

hi I know exactly what you mean but the whole idea is that dude have armor on top, so felt that I need to spent more time to detail the visible parts .

Amazing look and feel … to me !

thank you very much

Cool cool, as long as it was a design choice. :slight_smile:

I really like the way this is heading, hope you dont mind the crit tho, recently on ZbrushCentral people are “touchy” about critique.
Maybe you can move the head in a lot, so he has no neck, try and break the symetry also.

Awesome grey pics, thanks!

  • Neil