Thomas Mahler - thank you!
As for me its not very comfortable, that z-brush have specific Camera focal length. Thats why can be miscalculation.
great work seb. your suff is always a treat for the eye
-r
Fantastic head Sebastien and thanks for the Maya thingo … Antonio.
blackM03.jpg is just awesome
… yeaaaa *5
Sebcesoir: Awesome work dude!
I certainly like ur workflow of using layers, layers are very perfect for this and I to use them for similar purpose.
I really admire your poly painting skills. They look great, certainly more authentic than texturing with photos. It would be really great if you could just make a small video out of your next project maybe, to just show your poly painting techniques and workflow. It would certainly help alot of people out there like me who are just scared of poly painting! :o
Really cool stuff!!! a bit too much of the skin pores in my opinion but those lips are just great.
great and funny tool!!!
i like it.
thk sebastien!
Superb like always! Maybe just the reflection on the skin is a bit hard - looks little too shiny for me.
You have gived me VERY nice gift with that maya thing! Thanks a bunch!
Nice demonstration haven’t seen your work in a while. Do you use two lights sources within zbrush for your eye reflection? Are you working on anything new? Looking forward to seeing your new stuff!
nice heads…
Sebcesoir,
Thanks for sharing! You may have already answered this question in another post, but if you have the time or the link could you explain how you do your character’s eyes. You could put those eyes in a block of wood and they would still look absolutely wonderful. They just have a life about them that I can’t seem to master…
thanks for sharing.
i like this
Really Stunning Works Seb!!!
It’s really very cool …good sculpt
Well done, as usual…
Question: Is this rendered out of Zbrush? If so, how are you getting multiple materials for the eyes and the skin?
Thx mate
Only starting off with 3d, Can’t model very well yet. work in Maya mostly and still don’t have my head around it all yet. The program has a very steep learning curve, I suppose. Can’t wait for the results that will come from the practice. Organic modeling is still a challenge for me, but i have now started taking my rough models to zbrush and i already feel the tactility of the Zbrush environment.
I’m seeing some unbelievable stuff here. Very inspiring for a beginner indeed.
It’s great to see creative minds at work!
I really like the eyes in your renders. soft edged, but very real. do you blend the ball with the lids or do they stay separate from the head mesh? there is a nice little reflection where they lid and ball meet.
great stuff…
great inspiration…
Thanks Master for your contribution.
good one …helpful
great character man!