Really helpful thread. Lots of people will enjoy it.
Strahoten tut shte se pouchi. Bravo Kircho.
Really helpful thread. Lots of people will enjoy it.
Strahoten tut shte se pouchi. Bravo Kircho.
Hi. Ambitious thread. When constructing a ZSphere chest, such as shown in an earlier post, what are the x,y,z res relationships among the overlapping ZSpheres? How is such a chest built without the result of an overlapped mesh between the ZSpheres? Thanks.
~S.~
SNARK, if your referring to Figure 01 then the answer is - default settings. There is no overlapping because I have employed unified skinning instead of adaptive - as in the case of Ed’s post. If you are referring to this image then I must leave it up to add to answer.
Have been quite bussy this ‘wrapped-presents-day’, next update will be tomorrow or the 1st of 2006.
Kircho
I couldn’t figure out how to do that until I saw that image above like an hour ago.
It’s the (MC) button that switches from an overlapping mesh to a volume type mesh instead.
If you make a zsphear object and press (A) or the preview button in the Adaptive skin section, you can see the changes in real time when you mess with the Adaptive skin options.