Animation in zbrush is a novel idea, but honestly it’s not what I look to zbrush for as an artist… I can see it maybe having some uses in creating blendshapes - but I just hope that’s not a new focus of this program because I think it’s real strength remains as a sculpting/modeling/texturing program. Pixologic needs to continue refining those tools and fixing the little bugs… I hope that this new animation thing doesn’t distract from that.
I would have rather seen some new poly tools, like some real modeling tools introduced, extrude, poly cut, etc that could really improve the modeling experience in zbrush. And maybe some better interface clean up…
But overall - I’ve been pretty happy with zbrush updates, and look forward to seeing what 4 brings to the table. Definitely looking forward to the other features such as full GoZ integration and Lightbox, etc…