ZBrushCentral

Making Time For Art. Update3@Page 24, Update2@ Page 11, Update1@ Page 7

Animation in zbrush is a novel idea, but honestly it’s not what I look to zbrush for as an artist… I can see it maybe having some uses in creating blendshapes - but I just hope that’s not a new focus of this program because I think it’s real strength remains as a sculpting/modeling/texturing program. Pixologic needs to continue refining those tools and fixing the little bugs… I hope that this new animation thing doesn’t distract from that.

I would have rather seen some new poly tools, like some real modeling tools introduced, extrude, poly cut, etc that could really improve the modeling experience in zbrush. And maybe some better interface clean up…

But overall - I’ve been pretty happy with zbrush updates, and look forward to seeing what 4 brings to the table. Definitely looking forward to the other features such as full GoZ integration and Lightbox, etc…

can you use it with rigs from real animation packages? because if not, what is really the use of it? I mean if you could use it to create corrective blendshapes or something like that, it would be really, really helpfull but the way it is right now, seems a bit like out of focus for what i think zbrush is used for mostly. But maybe i just don’t see the big picture, then forgive me :slight_smile:

I must have watched this video 30 times… im simple amazed and just can’t figure it out… what is James Brown saying?:smiley: Oh yah, and my head exploded when I saw the animation & lip synch. Zbrush setting bar high. Truly awesome stuff.

Wonderful!
Absolutely wonderful!

Love the material morphs, using timing to audio, and the addition of mass dynamics is really exciting! Awesome preview, can’t wait for more!

Also, Happy 10th! Man that’s awesome! Remember when we all here would faint and drool about Alpha Centauri. Now look at where you all have gone. Its so wonderful and, well, I’m choked up…so proud to have been here for over eight of those ten years. Can’t wait to see the next 10!

~MAH~

oh yea and

Please dont forget Ptex! :slight_smile:

and some more robust texturing tools :slight_smile:

I want Zbrush for my Maaaacc!!!

Awesome vid btw… :slight_smile:

This very promising and all but zbrush is in need a of a better final renderer.

QFT

Looks just awesome!! Animation is the last thing I would have guessed coming down the pike!

Can’t wait to find out how that was done!

Congrats, Pixo!

if zbrush came out with poly modeling tools. zbrush would simply be unstoppable. like edgeloops, extrude. you know the good stuff. thats what we need pixolator!!

That is simply awesome! From what I saw, that is exactly what I was hoping you could do with this feature. I had discover a claymation, blendshape ability in ZBrush 3.2 for MAC, but this obviously takes things much further!

Check out me little samples here: http://www.zbrushcentral.com/showthread.php?t=85712

The only real way I can be excited about this is if ZBrush 4 will be available for MAC at the same as PC.

Thanks to ALL at Pixologic!
Dave Wolf

IMPRESSIVE UPDATE :slight_smile: :smiley: :red_circle: :red_circle: :+1: :+1: :+1: :+1:

Zbrush - Pixologic - Superb as ever - Fantastic looking app’ to look forward to in R4 - can’t wait (^_^)

Insane! :d

Keep it up!

Not in the we need rigs for our super serious game productions way,
but in this way!
http://www.meindbender.com/work.html
http://vimeo.com/2274969
A way to do anisculpt like animations.
Abstract Animations!

Wow super ,congratulations… :+1: :+1:

I’ve never had a need to do animation in ZBrush. That’s what Max, Maya, and XSI are for. I would rather see bugs fixed, sculpting tools continually improved, and some poly tools implemented.

Guys!!! Would you really expect Pixologic to show a video of bug fixes … or interesting new features?!

I’m sure they are working away behind the scenes sorting out all the little bugs that effect you and I.

MX

Agreed. A better organized ui would be awesome as well.