ZBrushCentral

Mac & Zbrush 3 Thread

Has there been some sort of an official announcement from Headus regarding UVLayout for Mac? Last I heard was that they might do a portover some day…

I was just in touch with Phil, they’re buying a macbook to start the port on now. I don’t know how long it will take, but I offered to help beta :smiley:

afaik the projection is for an '08 release…

Awesome!

I hope they “cocoa-fy” the app. though as the GUI on the windows version is terrible.
If you get in as a beta tester try and get them to have a peek at the Apple Human Interface Guidelines document. :lol:

I forwarded the link to them :wink:

cheers guys
great news regarding uv layout
now if only xsi woke up and smelled the osx coffee :smiley:

its a lame excuse in mop that windows only apps give, saying that its too much trouble porting for macs not enough demand so on

i guess small to medium companies with little resources like luxology (modo ), silo’s nervecenter ( 2 guys, btw) and cinema 4d are just waisting there resources porting both macs and pcs simultaneously

i am new to the zbrush community and i must say i haven’t waited a year for a osx release
however as great as zbrush is, and it is a unique software, nothing like it as of yet comes close to what zbrush does
in mop regardless of what problems the pixologic crew have encountered, working hard as they are no doubt it , one must ask :

if mudbox 2.0 comes out porting for osx and it offers similar capabilities to zbrush 3.1
would pixologic be so careless in regards to communicating officially a year after its original launch ?

common sense says no,… a lack of real competition has given pixologic a sense of false security, for it doesn’t matter when it come out, they will wait for there are no other options

its my opinion and its not a criticism on the people who “actually” make zbrush happen
its a criticism on the marketing and business department if they actually have one, by the look of things aim starting to doubt it !

:smiley:

Been interesting as a mac user (though using pc’s for work) watching and waiting for this to be released.

I’m assuming some things such as direct x support (or lack of it) as well as the small size of the zbrush development team are causing some hold ups which hopefully will be resolved soon.

Would I recommend Macs to most of my friends? Yup. Excellent platform, nice hardware and free from some of the bloat of vista.

Would I recommend Macs to people working in 3d? Nope. For most companies aside from Modo (and lightwave) Mac support is an afterthought rather than a focus. Lack of XSI or 3dsmax on the platform is bad, dual booting doesn’t work entirely as it should (direct x again playing silly buggers) and you’re limited as much as you would be trying to play games on your machine vs a pc. Real shame but my macbook pro will soon be sitting next to a pc desktop that runs zbrush and all the rest of them without the delay.

Asyme - Why not just run bootcamp? Seems like if you need
to be in a native environment that would be easier and cheaper
than buying a whole new system. From what I understand you
can run Vista in 64bit native on current Mac hardware.

I don’t use bootcamp, windows for anything but UVLayout at
the moment - so I may very well be unaware of the differences.

(corrections?)

As mentioned - dirext x support is a deal breaker for my industry at least (games). Even in boot camp the support tends to be weirdly glitchy with things like zmapper simply not working, and the direct x shader view in max not activating. Theoretically dual booting should be the way around this but I’ve found it’s not perfect - and the problems in this one regard outweigh the hassle of buying a secondard 3d only desktop.

I’m not stopping using a mac - as I said I like the platform - but having spent time in both it’s hard to recommend a mac for our kind of work. The breadth of support simply isn’t there (as the delays with zbrush prove).

I don’t know if it’s anything to go on- but I’ve used z3 in Parallels
and zMapper worked fine - used it a number of times actually.
I think for one Max support on OS X is something that’s desperately
needed to ‘establish’ the mac as a viable platform (in the game
industry anyway). I’m a maya user, but it seems like everyone
and their uncle uses max.

z3 ‘will’ help a lot as well, at least for me :smiley:

Anyone else mail support about the release yet???

also, it would be interesting to test the speeds of
rendering on a mac with 64bit v. windows and Maya.
If you were using a node-locked license the ether
ID should be the same for both host OSs…

Don’t worry, they’ve been hard at work on the Mac version this past year and they will be giving us an update as soon as some info comes along!

pacmonkey.jpg

Looks like someone took a field trip to D.C. :lol:

Asyme -looks like Direct X support in Fusion…
http://www.vmware.com/landing_pages/fusion2_beta.html
???
I think this will require further research, no? :smiley:

What is most disconcerting about this protracted wait is the tangible value of time, and of time lost. Frankly, I would by now have given up on ZBrush 3 for Mac except for the fact that Pixologic has my money, and that’s what keeps me coming back to this forum. Call it morbid curiosity.

It has been seven months since I paid for ZBrush 3 because I couldn’t get ZBrush 2 to work on my Intel Mac. Seven months is not an inconsiderable chunk out of a person’s life, especially if you had specific plans for including ZBrush in your present and future work, as I did.

I since have found other ways to accomplish the special aspects of my work for which I had previously expected to employ ZBrush. This became a necessity. Working in two platforms, switching from one to the other in order to accomodate ZBrush, is not an option because of the fact that there would be entirely too much of the back and forth, an annoying time waster to say the least. So now, wondering, but not worrying, about ZBrush is merely curiosity over where my money went, and the strange and mysterious ways of software companies.

And Pixologic is not alone. Another app, which I am using in my work and which I would rather not identify here, has a problem with their program disk not being accepted by some optical drives. The drive just spits out the disk and refuses to read it. I was onto technical and customer relations about this for several months but never received the replacement disks that they said they had shipped to me, not once but twice. I finally gave up on them, slipped my existing disks into a friend’s Mac Book, made copies on a DVD-R, and was finally able to mount the app on my new Mac. I guess this was “piracy,” but when you pay for something expensive you have a right to expect it to work, and I am going to do whatever it takes to make it work. I feel that I have that right.

I’ve been into computers since 1980 and frankly have had it up to here with software companies. This is honest opinion and not meant to be rude or to “flame” anyone.

this is a follow up on the UV layout for Mac portion of this thread. I emailed them last night as I am a mac/maya user and maya’s uv tools blow. anyway, Phil responded that they are definitely planning on the port but aren’t working on it yet, but plan to later this year. I am on a PPC chip and asked about that, his reply is that he hopes to release a universal binary but will be developing on the mac pro as it was stated on the note above. Hopefully the wait wont be too long. Looking forward to getting my hands on that tool.

okay back to the reguarly scheduled zbrush for mac thread.

I also ordered z3 but have it running on my Vista machine. i also run Maya on a dongle so I am able to go back and forth between my mac desktop, my laptop and my pc. Lots of switching back and forth between the two with Zbrush and very frustrating but it works and z3 is great, just waiting to use it on my mac.

Zdrey,

My sentiments exactly. Have I known that this was going to be the case, I would have bought Modo instead. I know they’re not the same in terms of what each one does, but a least I could have being learning and doing work with Modo. But since they got my money, all I can do is wait, and keep coming to this forum to keep my hopes up, and hopefully be happily surprised one day.

why pay for UV layout? I use maya for modeling and animation but I use blender to unwrap. does similar things like unwrap along seams and pinning, plus its free. not a very large download and you can also model and animate with it if you please. I don’t but some do.

Just saying. Blender has some very good unwrapping features. And for those on a budget I recomend it. UV layout may be better but since I use a mac and won’t buy windows, I can’t use it and don’t know if it’s better.

and yea. I’m pretty pissed too about the Z3 on mac delay.

I dumped Parallels for VMWare’s Fusion a while ago and haven’t regretted it a bit. There’s a quick program edit that forces Fusion to recognize your Wacom tablet’s USB connection. http://www.lovecraftforest.com/blog/2007/07/06/using-zbrush3-in-vmware-fusion/. I’m using an Intuos 3 and am running ZB3 in an XP Pro environment on a Mac Pro. Not only do I have the use of my tablet, but I also have pressure sensitivity as well.

Although… the Mac version of ZBrush 3 would be far more convenient! :roll_eyes:

Bubs, I am familiar with Blender but haven’t really worked with it and didn’t realise that the UV unwrapping tools were good. I may even have it loaded on one of my machines. I will have to check it out. thanks for the tip.

whenever it happens, it’ll be a bitter-sweet victory
that’s for sure…

yea I would look for some tutorials because with a lot of things in blender its not really obvious at first. but it is pretty easy.

this is a quick intro/tutorial from 3dWorld.

http://www.computerarts.co.uk/tutorials/3d__and__animation/uv_layout_in_blender

and but off topic.

Wheres Zbrush3 for mac. ARRRRGHH! :smiley: