no its 32bit, i don’t even think they had 64 yet.
OK, tried the latest version. Works fine with the 32 bit installation of CS4 on a Vista 64 bit machine. Works well in PaintStop. Does not work at all with the 64 bit installation of CS4 but since CS4 installs the 32 bit version by default on 64 bit machines that is not really and issue.
Sorry did not notice yesterdays version with 64 bit support. I’ll try it right now.
Same as the previous version. Still does not work with the 64 bit version of CS4.
Thanks for testing.
Could you please send me a dbgView log?
I don’t have access to a 64bit machine right now so I can’t do any testing, but I’m itching to find out what’s wrong ;).
cheers,
kamih
Ok just did that for you. I’ll check your site for email address.
I sent you a PM. Send me your email.
ah man that’s awesome, was speaking about that with a co-worker last month that it would be great to have the lazy mouse for Photoshop !
glad to have found this thread, thanks man.
Thanks to Blaine for helping me debug the 64-bit stuff.
He still has some problems with his mouse, but otherwise it looks like native 64-bit app support is working!
New official version is 9.9.7:
http://people.happycoders.org/kamih/wordpress/?page_id=46
Let me know if you encounter any problems with it.
cheers,
kamih
Thanks for this plugin. I have always wanted this in Photoshop, etc. I have loved Lazymouse since it first came out.
It works great in Photoshop CS4 except I cannot see the guides at all. Any idea how to fix it ?
Thanks for a great plug !
Hey,
I cannot seam to get it to work with Bodypaint3d 64bit. Is this supposed to work in the latest native 64bit version ?
essclock: guide lines don’t always work. This is a known problem. It’s very hard for me to have this working generically for every app. I do see the lines in CS4 however. But not if I am using hardware acceleration.
campi: did you try attaching? Did you then try copying the settings from the old bodypaint entry to the new one in the apps.ini file?
kamih,
Thanks for clarifying. I do have hardware acceleration turned on. Either way, I can still use the plugin and it’s great. Thanks !
Kamih,
Thanks again for this. It is wonderful for making clean alpha’s and templates.
I’m using GeoControl 2 a lot these days. It has no tablet support however even though I can use a Wacom in it but without pressure sensitivity which is not needed in GeoControl anyway. I get an occasional glimpse of the guide line when I try it but no joy.
This would be very useful though and I’m wondering if it is possible to make it work in GC if I send you one of those Logs?
Forgive me as I know nothing about the tech side of things and I may be asking too much.
Either way, thank you so much.
I tried GeoControl. Pretty horrible interface if you ask me ;).
I couldn’t really do anything with it, but I got LN to work with it.
Guide-lines are very buggy with this app so disable them, but the laziness works.
Here’s what I did so you can do it yourself with other apps in the future:
- Attached to the GeoControl window (you only need to do this the first time, make sure you hover your mouse over the area in the window where you do actual drawing).
- Saw window flash (means LazyNezumi has hooked the window).
- Enabled LN and tried drawing something. Laziness wasn’t there.
- Closed LN and opened the apps.ini file.
- Went to the newly created GeoControl entry in that file, and added the two lines:
HookMouseMove=FALSE
HookGetCursorPos=TRUE
(these go anywhere after the AppName=…GeoControl2… line). - Relaunched LN. Didn’t have to attach again cause LN looked at the apps.ini file and auto-attached to GeoControl.
- Enabled LN and tried drawing something, laziness worked! Done.
So in the end I have this in my apps.ini file for geocontrol (i trimmed the path of the exe for clarity, you can also do this, LN just looks for a substring match, just make sure you don’t have 2 entries for the same app):
AppName=GeoControl2
WindowClassName=noparent|WindowClass_1
HookMouseMove=FALSE
HookGetCursorPos=TRUE
In most apps that don’t work right away with default settings, those two additional lines usually help. If it still doesn’t work with that, try setting more hooks to TRUE. If you can’t get it, just shoot me an email with a link to a demo download and I’ll see what I can do. But please try things first.
cheers,
kamih
Thank you.
GeoControl is odd at first but once you figure it out it beats the crap out of everything else available. It’s kind of like the ZBrush of terrain generators.
Now that I have it figured out I can’t work without it. Using the terrains in Vue 7 Infinite combined with the complete control of creating distribution maps makes material placement way easier. The noise selectors makes a rocky terrain really easy without having to populate ecosystems and drive the render times through the roof.
I agree the interface could be easier but its a one man show and still in early development. I find the others either not functional enough or even worse to work with.
Thanks again for the info.
is there a mac version for that great handy prog? thanks, philipp
Hi folks
Can anyone share the program, the web has been down for a while
Hi guys,
It’s been a couple years, but I’ve recently decided to revive LazyNezumi!
I’ve rewritten it from scratch, which allowed me to fix many bugs and add a bunch of cool new features.
If it didn’t work for you in the past, try Lazy Nezumi Pro, you may be pleasantly surprised!
It now comes with a PhotoShop plugin, which makes it a lot easier to use.
And of course it still works great with many other apps!
You can get it here: lazynezumi.com
Let me know if you have any problems or suggestions for it!
cheers,
kamih
I will be having my first “Black Friday Weekend” sale this weekend.
All prices will be:
50% OFF!!
Please spread the word!
http://lazynezumi.com/news#blackfriday2013
Here’s a little demo of the new Speed Based Pressure Scaling feature in action. Notice how the line gets thicker towards the end when I speed up!