ZBrushCentral

Kitty Scratches

My store product promo images are rendered in DAZ studio, and a few in Poser. I try to have a mix. Actually all images up to this one even here are all DAZ Studio renders.

As far as DAZ has explained to me, one, the eye catching main image can be rendered in other applications, still with no major postwork, other then some levels and contrast adjustments. I haven’t done that myself, because I don’t really have the skills to do that. I just got to a point where I can make a semi-decent render in DS. Not even close to what I’ve seen top notch DS artists do.
The rest of the images, those documenting the product are required to be rendered in Poser or DS (or Cararra if it’s a Cararra product), with no postwork that would mischaracterize the product.

Now, if there are vendors who don’t follow the rules, and haven’t been caught, I’d encourage you to contact DAZ, possibly return the product (and state the reason why), and/or not support the vendors who don’t offer you satisfactory product. Unsatisfactory product, in my book would include something falsely advertised. Not just one or two higher end images, but something that doesn’t show at all what it looks like in Poser or DS, or it’s primary program.

Promo images in general, as I understand DAZ rules, are supposed to show off both, the product potential (in very skilled hands, and other applications - as people do use this stuff outside of poser too), and it needs to include general ‘documentary’ type information and images about the product.

Your best bet is to complain to DAZ directly, via their product support contact forms. I’m just a noob vendor there with no clout whatsoever. So, even though I hear what you’re talking about, there’s nothing I can do about it. Hopefully I remember the promo image rules correctly. :o Like I said, I’m a relative noob as a DAZ vendor, still learning a lot of the rules.

I dunno if this forum is the best place to bring up the Poser product promo topic. I hope the moderators here don’t spank us, as these things can get contentious, at least in poserdom forums… Different place, different rules here, different reasons for posting things. :slight_smile: While I’m explaining what I’m doing with the project, for the sake of those who may be watching it, so I don’t misrepresent what I’m doing, I’m not exactly here to promote the product. I look at what I do here as more of a personal learning and portfolio building exercise, which definatley extends beyond Poser.

Hi ! this looks nice. Personally I think the brass elements look inconsistent with the worn out leather cap. They are too shiny and new, unless that is the look you are going for. A fantasy style render could have such shiny things, but a more earthly render will IMHO have metal that has an imperfect feel. Smudged here and there and perhaps a little corrosion and chipping. Just my two cents. :slight_smile:

Moonlitmaverick, thanks for looking and spotting that. You’re absolutely right!
I thought about doing it early on in the project, but forgot all about it till you just mentioned it!!! I will definately work in some wear into the metals. I’m thinking scratched up banged up tarnished brass… to go with steampunky theme.

I’m painting leather textures at the moment, so if anyone wants to critique that, I’m all ears!!! I’m trying the leather in different rendereds (DS, Poser, Max) Still needs fine tuning, the painted part, and the shaders. I’m having the hardest time getting the leather to look like I imagined it - in MAX. DS render from couple days ago is actually closer to what I had in mind… That’s just my greenness with Max/Mental Ray rendering and shader setup showing through. :lol:

Thanks for looking, everyone :slight_smile:

Since I mentioned leather…
Another version of leather… with displacement wrinkles. that’s where the texture stands at the moment.
Max/MR Render.
WIP135.jpg

Still texturing… lot of work…
Quick WIP render in DS. I’m almost done texturing the harness.
WIP139.jpg

Leather looks nice

Fully textured, DAZ Studio render (see pic).
Another week, and I’ll be able to show the whole thing.
Texturing is all done, just have some touchups to do to make sure it all works smoothly in it’s target application.
This was a big project, at least three months worth of work. 19 fully rigged poseable pieces. Each piece has between 25 and 100 hand sculpted morphs to fit different body styles from the base character, and a lot of cloth movement and other novelty morphs to follow various poses.
Texture sets plugged into two sets of shaders, one optimized for Poser, one for DAZ Studio. Once that’s all finished, I’ll take it into 3D studio, and do some renders of it there.
WIP175.jpg

Attachments

WIP184.jpg

Conniekat8, you’re definitely not the only Poser content creator around here. but you are, however, one of the best! your textures are exemplary, especially the leather… really good. the only texture i can notice a struggle with is the jeans… but you’ll get that mastered soon, too, i imagine.

i think i’ve seen your stuff on renderosity, where i am also a vendor. i can imagine your stuff does better than mine, as you’ve chosen to cater more to the kinds of items that sell in the Poser marketplace. i tend to make whatever i want or need and sell it as an afterthought.

don’t second guess yourself… this is all great work… and if you’re making the sales then it proves it :wink:

cheers

brian

Hey Brian Thanks for peeking and encouragement!

Yea, I don’t know if this is good or bad, since the economy tanked couple years ago, I can’t find a decent engineering job any more, so I’m trying to keep afloat making poser content… and building up my skills and portfolio as I go… I hope I hope :slight_smile:

This set is finally finished, and in my DAZ store: http://www.daz3d.com/i/shop/artistlist?artist=46612&_m=d
First two items.

I wanted to share with you couple of renders a dear friend of mine, Michael Ambruso made using this (posting with his permission). He got to play with it in the final form more then I did. Now that it’s finally in sotre, I can try and make something creative with it… if I’m not sick of staring at it. I’d really like to render the whole thing in Max.

[attach=202156]SPA_01_R.jpg[/attach]
[attach=202157]SPA_03_R.jpg[/attach]

Simple untextured massing model of all the pieces, before they are conformed (or skinned) on a character.
[attach=202158]0002LO.jpg[/attach]

Attachments

SPA_01_R.jpg

SPA_03_R.jpg

0002LO.jpg

Really terrific! Love it. :+1:

Thanks Eric :slight_smile:

Fully textured pieces…
Cloth007.jpg

Attachments

Cloth006.jpg

Cloth002.jpg

Cloth005.jpg

Love those clothes. Though there’s something about the presentation that makes it a bit unappealable (looks like I just made up a word hihi)

Can you elaborate in which way?

I’m curious now if it’s the way I put it together, or if it’s beacuse of guidelines I had to follow on those specific images.

The 4 segments are only showing a little bit of what you have sculpted and
textured. They also limit the amount you can show off. Things are getting
cropped out too much. The background colour is really close to the texture colour,
making it hard to differentiate especially with that bouncing pattern.
Typography is lost with the simliar colours and font choice.

It loses its pop when having such a busy background layout. Maybe just a
simple gradient using dark colour to another slighty dark colour? Since your
objects are quite light. That will bring some contrast in there. Chose some
type thats is steampunk too. :cool:

^I agree :slight_smile:

Gotcha!
The 500x650 image size is the store requirement. I was going for a zoomed in crops of the detail. Images go on a website with a light, gray, background/color scheme, so they want us to use light image backgrounds… or, it’s likely to get rejected by their art department.

Background hue, font and and busyness is my fault. I thought Courier was somewhat steampunkish, well the bigger problem is, I ran out of steam and time when I plopped courier on there. I guess it shows. LOL

I mentioned this for context earlier, but it probably got los on the previous page, the images are what I made for the store promo images, hence some of the guidelines I had to follow:
http://www.daz3d.com/i/shop/itemdetails/?item=10950
http://www.daz3d.com/i/shop/itemdetails/?item=10945
I hope to make other images, in max, and a bit different style, if I end up having time between projects.

Thanks for explaining :slight_smile:

fantastic work. elements of clothes are amazing!:cool:

Awesome costume, great design on those wings.

Your texturing is BEAUTIFUL!! Do you photo source stuff or is it done in Zbrush by hand? Any way you could give some insight?