ZBrushCentral

Justin lee sketchbook

Great sketchbook! :+1:

The topless dude sticks out because of the inaccurate anatomy in the ab and chest area, particularly the ribcage looks flat and the abs look too large and spaced out. I think you need to work in it some more, however your rendering is great.

Hi guys this is my lastest work for 3d anime fan art challenge render in marmoset toolbag 2 break down will be up soon hope u guys love it.
You can follow me at FB to get update of my latest work.
FB - https://www.facebook.com/justinleeart
CGhub - http://justinlee.cghub.com/
Website - http://justinleeart.tumblr.com/
Jinbe_Low.jpg
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Characterturnaround1.jpg
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breakdown_1.JPG

Amazing work buddy! Really loved it. =)

Amazing : )

thanks victor :smiley:

As promise this is my zbrush workflow Marmoset coming soon!!






another real time render from marmoset 2. Shall make a video of real time preview inside marmoset 2.

Great work, and nice use of Marmoset as well! Always love seeing a thorough break-down, thanks for sharing!

-Steve

Simply awesome! well done! :+1:

I especially loved how you textured the robe!

Personal Project for Next Gen Game.Total Poly count 22k tris with full body mesh.Texture resolution 2k for body, 1k for weapon and accessory .
You can follow me at FB to get update of my latest work.
FB - https://www.facebook.com/justinleeart
Website - http://justinleeart.com/

<iframe width=β€œ1280” height=β€œ720” src="//www.youtube.com/embed/cbY1BG6tOFM?rel=0" frameborder=β€œ0” allowfullscreen=""></iframe>










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My lastest work Metricon inspire by Transformers: Age of Extinction new villain Lockdown also my first Hard surface modeling in zbrush using dynamesh + kit bashing, render using keyshot and post editing and matte painting using photoshop. Time lapse video will be up soon.
You can follow me at FB to get update of my latest work.
FB - https://www.facebook.com/justinleeart
Website - http://justinleeart.com/

<iframe width=β€œ1280” height=β€œ720” src="//www.youtube.com/embed/t9ZJ1fiWhjQ?rel=0" frameborder=β€œ0” allowfullscreen></iframe>


More view for Metricon

[FONT=helvetica-w01-light]modeling in zbrush using dynamesh, render using keyshot and post editing and matte painting using photoshop.

<iframe width=β€œ853” height=β€œ480” src=β€œhttps://www.youtube.com/embed/zy8Wn71aylc” frameborder=β€œ0” allowfullscreen=""></iframe>



https://www.facebook.com/justinleearthttps://www.artstation.com/artist/justinleehttp://justinleeart.com/

This is a collaboration project I did during lucasfilm apprentice program at Singapore. Its a team of 3 artist that will produce something out from an original concept to a finishing 3d maquette. The tools that we’re using for modeling are Maya and Zbrush. Texture using Mari and render by renderman.
Justin Lee - Modeling Creature and Texturing Canister Incubator
Samuel Kambey - Concept art, Modeling Creature Asset/Environment and Texturing Creature.
Bak Liping - Story, Model Canister Incubator and Texturing Asset/Environment

<iframe width=β€œ853” height=β€œ480” src=β€œhttps://www.youtube.com/embed/yZ1FBr67mq8” frameborder=β€œ0” allowfullscreen=""></iframe>


https://www.facebook.com/justinleearthttps://www.artstation.com/artist/justinleehttp://justinleeart.com/


https://www.facebook.com/justinleearthttps://www.artstation.com/artist/justinleehttp://justinleeart.com/

very cool piece. Thank you for sharing.