This is a short view on how Trampler concept in Horizon Zero Dawn evolved from 2D paintings to a further developed concept in 3D.
I started, first, sketching the first ideas for it in 2D. (More 2D concepts for this design at http://www.bymonje.com/horizon-zero-dawn-trampler/ or https://www.artstation.com/artwork/8yKAw)

After a long period of pre-production[FONT=arial], where we developed the style and ideas behind the robots, I took back work on this concept as a 3D mockup in ZBrush.

The concept evolved and changes in many different directions, integrating the vision from art and game direction, and the input from all departments involved.

In this stage, I still had the horns attached close to the shoulders. I wanted to experiment with those, unfolding in a way that is closer to a machine instead of an animal.

I gave it a big heavy head, in order that is able to charge with weight against the ground or rocks and break them into parts.

In the last stage of this concept version, I gave the 3D model an appearance similar to the other Horizon robots, styled by Mike Nash. On this model, still many tests were done, like clearance of movements of all the functional parts.
Art Direction: Jan Bart van Beek / Roy Postma
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
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