awesome work really
Scrapper
I was responsable for the highres zbrush model, detailing and mechanical engineering of the robot. Also I was responsable for the texturing of this robot.
https://www.artstation.com/artwork/xLd9E
Concept: Koen Wijfelaars, Mike Nash and Miguel Angel Martinez
https://www.artstation.com/artist/miguelmartinez
Substance Pass: Tom Delboo
https://www.artstation.com/artist/tomdelboo
Thanks to everyone involved in making the Robots.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Attachments
ShellWalker
https://www.artstation.com/artwork/2aLre
I was responsable for the highres zbrush model, detailing and mechanical engineering of the robot. Also I was responsable for the texturing of this robot.
Concept: Miguel Angel Martinez, Mike Nash and Erik van Helvoirt
https://www.artstation.com/artist/miguelmartinez
https://www.artstation.com/artist/phade01
Thanks to everyone involved in making the Robots.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Attachments
Corrupter
https://www.artstation.com/artwork/vXzrv
I was responsable for the highres zbrush model, detailing and mechanical engineering of the robot.
Concept: Miguel Angel Martinez
https://www.artstation.com/artist/miguelmartinez
Texture Artist: Nazz Abdoel
https://www.artstation.com/artist/nazz
Some kitbash parts used from Vitaly Bulgarov
Thanks to everyone involved in making the Robots.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Attachments
Broadhead
https://www.artstation.com/artwork/2aL6K
I was responsable for the highres zbrush model, detailing and mechanical engineering of the robot. Also I was responsable for the texturing of this robot.
Concept: Erik van Helvoirt and Mike Nash
https://www.artstation.com/artist/phade01
Thanks to everyone involved in making the Robots.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Variants
Attachments
Strider
https://www.artstation.com/artwork/nyd94
I was responsable for the highres zbrush model, detailing and mechanical engineering of the robot. Also I was responsable for the texturing of the robot together with Daan Meysman.
Concept: Erik van Helvoirt, Mike Nash and Miguel Angel Martinez
Thanks to everyone involved in making the Robots.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Attachments
Charger
https://www.artstation.com/artwork/1kLrL
I was responsable for the highres zbrush model, detailing and mechanical engineering of the robot. Also I was responsable for the texturing of the robot together with Daan Meysman.
https://www.artstation.com/artist/daanmeysman
Concept: Erik van Helvoirt and Mike Nash
https://www.artstation.com/artist/phade01
Thanks to everyone involved in making the Robots.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Attachments
BellowBack
https://www.artstation.com/artwork/l5EnG
I was responsable for the highres zbrush model and detailing of the platings, head, feet and sack parts. Also I was responsable for the texturing of the robot. Yan Fu Cheng was responsable for the highres model and detailing of the inner neck and tail parts.
Concept: Koen Wijfelaars, Mike Nash and Erik van Helvoirt
https://www.artstation.com/artist/phade01
Substance Pass: Daan Meysman
https://www.artstation.com/artist/daanmeysman
Thanks to everyone involved in making the Robots.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Attachments
Behemoth
https://www.artstation.com/artwork/KQRQB
I was responsable for the highres zbrush model and detailing of the platings and destructable parts.
Nazz Abdoel was responsable for the highres model, detailing and mechanical engineering of the inner body.
https://www.artstation.com/artist/nazz
Concept: Koen Wijfelaars and Mike Nash
Texture Artist: Tom Delboo
https://www.artstation.com/artist/tomdelboo
Thanks to everyone involved in making the Robots.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Attachments
[RopeCaster
https://www.artstation.com/artwork/xLdxW](https://www.artstation.com/artwork/xLdxW)
I was responsable for the highres zbrush model and detailing.
Concept: Roy Postma
Texture Artist: Daan Meysman
https://www.artstation.com/artist/daanmeysman
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Attachments
HackSpear
https://www.artstation.com/artwork/PY4B8
I was responsable for the highres zbrush model and detailing.
Concept: Roy Postma
Texture Artist: Tom Delboo
https://www.artstation.com/artist/tomdelboo
Thanks to everyone involved in making the Weapons.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Attachments
Ratler
https://www.artstation.com/artwork/z1zo6
I was responsable for the highres zbrush model and detailing.
Concept: Roy Postma
Texture Artist: Tom Delboo
https://www.artstation.com/artist/tomdelboo
Thanks to everyone involved in making the Weapons.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Attachments
Hello everybody,
This is also my very first post and i am very excited to show a selection of Robots and Weapons that I had the Pleasure Working on for Horizon Zero Dawn.
Here we Go!
DeathBringer
- Deathbringers are the most non-animal looking Machines in Horizon Zero Dawn, possessing a monstrous body and attacks-
Had the opportunity to work on the Robots with some of the very talented people.
I was responsible for the highres mesh and detailing pass, and engineering the elements to a functional and final working Product.
Texturing pass was also done by myself in substance painter.
Art Direction: Jan Bart van Beek / Roy Postma
Concept:
Miguel Angel Martinez: https://www.artstation.com/artist/miguelmartinez
Erik Helvoirt: https://www.artstation.com/artist/phade01
Some Kitbash Ellements used: Vitaly Bulgarov
Thanks to everyone involved making the Robots come to life. And a special thanks to Julian Berteling
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Attachments
- Flying scavengers that travel in groups, swooping to use ranged Freeze attacks or razor-sharp claws -
Had the opportunity to work on the Robots with some of the very talented people.
I was responsible for the highres mesh and detailing pass, and engineering the elements to a functional and final working Product.
Art Direction: Jan Bart van Beek / Roy Postma
Concept/visualization: Miguel Angel Martinez, Mike Nash https://www.artstation.com/artist/miguelmartinez
Texturing Daan Meysman: https://www.artstation.com/artist/daanmeysman
For more of my work go to: https://www.artstation.com/artist/nazz
Thanks to everyone involved making the Robots come to life.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Attachments
- Behemoths are transport-class Machines that resemble rhinos, using anti-gravity technology to move large loads -
Had the opportunity to work on the Robots with some of the very talented people.
I was responsible for the main body highres mesh and detailing pass, and engineering the elements to a functional and final working Product. The platings was done by Lennart Franken: https://www.artstation.com/artist/lennartfranken
Art Direction: Jan Bart van Beek / Roy Postma
Concept: Koen Wijfelaar, Mike Nash
Texturing Tom Delboo: https://www.artstation.com/artist/tomdelboo
For more of my work go to: https://www.artstation.com/artist/nazz
Thanks to everyone involved making the Robots come to life.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Attachments
- The LongLeg has deafenning sonic blast attacks, powerful jump jets and an alarm call make it a tricky opponent -
Had the opportunity to work on the Robots with some of the very talented people.
I was responsible for the highres mesh and detailing pass, and engineering the elements to a functional and final working Product.
Art Direction: Jan Bart van Beek / Roy Postma
Concept: Koen Wijfelaar
Erik Helvoirt : https://www.artstation.com/artist/phade01
Mike Nash
Texturing: Tom Delboo https://www.artstation.com/artist/tomdelboo
For more of my work go to: https://www.artstation.com/artist/nazz
Thanks to everyone involved making the Robots come to life.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Attachments
- Sensitive to sound, this massive machine burrows underground and surfaces with devastating force -
Had the opportunity to work on the Robots with some of the very talented people.
I was responsible for the highres mesh and detailing pass, and engineering the elements to a functional and final working Product.
Art Direction: Jan Bart van Beek / Roy Postma
Concept:
Koen Wijfelaar
Erik Helvoirt: https://www.artstation.com/artist/phade01
Mike Nash
Texturing Lennart Franken: https://www.artstation.com/artist/lennartfranken
https://www.artstation.com/artist/nazz
Thanks to everyone involved making the Robots come to life.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Attachments
-This Cheeta-like Machines prefer attacking through stealthy means. Stalkers are able to turn invisible-
Had the opportunity to work on the Robots with some of the very talented people.
I was responsible for the highres mesh and detailing pass, and engineering the elements to a functional and final working Product.
Art Direction: Jan Bart van Beek / Roy Postma
Concept:
Koen Wijfelaar
Erik Helvoirt: https://www.artstation.com/artist/phade01
Texturing: Daan Meysman: https://www.artstation.com/artist/daanmeysman
For more of my work go to: https://www.artstation.com/artist/nazz
Thanks to everyone involved making the Robots come to life.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Attachments
Hoo doggy this is a phenomenal collection.
Each of you has done a magnificent job.

I started, first, sketching the first ideas for it in 2D. (More 2D concepts for this design at http://www.bymonje.com/horizon-zero-dawn-trampler/ or https://www.artstation.com/artwork/8yKAw)
After a long period of pre-production[FONT=arial], where we developed the style and ideas behind the robots, I took back work on this concept as a 3D mockup in ZBrush.
The concept evolved and changes in many different directions, integrating the vision from art and game direction, and the input from all departments involved.
In this stage, I still had the horns attached close to the shoulders. I wanted to experiment with those, unfolding in a way that is closer to a machine instead of an animal.
I gave it a big heavy head, in order that is able to charge with weight against the ground or rocks and break them into parts.
In the last stage of this concept version, I gave the 3D model an appearance similar to the other Horizon robots, styled by Mike Nash. On this model, still many tests were done, like clearance of movements of all the functional parts.
Art Direction: Jan Bart van Beek / Roy Postma
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla