ZBrushCentral

HALO, ODST cinematics

Very cool character nice surface qualities :smiley:
Render is very nice - you suggest any good tuts on using mentalray ?

Marvelous…I love anything Halo related model wise, any other goodies you can post?..:smiley:

Just awesome, love the desaturated style as well

megacool love Halo anything lol, this is really inspiring, thanks for sharing.

Great work! I saw so many cool Halo characters in the past months. I really should start to play this game!

This character was created for the Unused Cinematics for a game called legendary, This wolf was difficult because i was not allowed to change the poly count, OR the broad shapes too much as the model had to work on the same rig as the in-game model. This didnt allow me to do as broad of changes as i would have liked to. even the teeth were modeled into the base mesh. as were the eyes,tongue. You can see the base mesh i was given here. This was all shot on the red one camera with digital creatures added, it was not used because “it didnt look like the game” anyways click here to see the animation The rigging didnt allow for shapes fixes, or sculpt deformers,muscles since its the ingame rig. so theres some wonky defomations…

the animation is done by my good friend Joe Hoback from Rhythm & Hues, and the lighting by Akira Orikasa from ILM, both great guys who are the reason this all worked out. :) ![legendaryWolf2.jpg|540x443](upload://aMMYdE25natZUHf5m8BbkTNeWSj.jpeg) [here to see the animation](http://warproductions.com/portfolio_legendary.html) Miguel

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wolfattack.jpg

Wow. The werewolf turned out great considering all the limitations. Any chance of seeing the halo character in colour?

heres a concept for legendary game cinematic, This was done in zbrush, mudbox. This was also for the game cinematic. but also wasnt used…

hey Brett,
I would show the brute model with color but he has too many happy colors for me…i called him the angry easter egg. and it was pastel colors to boot…man, not for me, you can see it in color on the cinematic… :slight_smile:

griffonWIP.jpg

Haha. No worries I understand. Lots of cool critters. Very inspiring.

werewolf looks wicked …very cool :D:+1:small_orange_diamond:+1:

ah, i recommend you buy the mental ray book, the one with the airplane on the cover, its great, also check out gnomon, and mymentalray site.

so you know though, this was using MR skin shader, MIA shaders, and the mix20 shaders which i love.

thx man - well i was keen to see textured version as well … but dont want my eyes to bleed :smiley:

Dude can I be your best friend?
I’m dreaming of being in the position you’re in, I can’t even tell you…I already changed my name to Miguel Ortega…

Btw I checked out your portfolio on your website (awesome) but I’ve noticed some quicktime movies aren’t working correctly (seperate passes-underworld and your part on ‘the cave’) you might want to look into that (could also be just my computer that’s giving problems but not likely).

Yours truly,

Miguel Ortega

whaou !
I see your showreel too… amazing work !
Thanks for sharing your stuff here.

this is a weird post…lol :lol:

The wherewolf is especially awesome you little pooch. Did you shoot that footage too?

hey claymosis, no I didnt shoot this one, this was before I had the Red,
this was shot by a team in san fran.

you at psyop yet? the crew here says Hi…

[mattePainting.jpg]

More details of the Halo Project. all the detail here was modeled in zbrush, this was modeled by Tran Ma and I

Wow. thats a lot of work. Hows it possible that this thread has 4 stars. its a 5 star thread. Jeez.

hey miguel!

wow, these are all fantastic.
really like the outcome of the werewolf, considering all your restrictions.

yeah! this should really be frontpaged.

-r