ZBrushCentral

GoB: an unofficial GoZ for Blender.

In Windows, ZBrush installed on non standard path:

Lines 1446 - 1454 and 1472 - 1481 of GoB.py, about the filepaths, get priority to whatever I enter on the ZBrush path in the addon option in Blender, so that, if ZBrush is installed on a different path that C:/program files/ , the exporter doesn’t work, giving a FileNotFoundError.

The only way I could make it work was to edit the filepath directly in the GoB.py

@marcolomeo thanks for posting the issue, id you enter your custom zbrush path in the preferences? if not please try this while im looking into this issue.

can you tell me what version of GoB you are using?
image

I already tried it, and nope, it gives the same error; I think the path in the code overrules it, or it simply doesn’t get read.
I’m using GoB ver 3.5.1

maybe i overlooked this usecase i will try to reproduce it but could take me a couple days.

1 Like

Thank you!
And no worries; even if it’s just did a crude hack by editing the path in the code, I can use it in the meanwhile.

can you tell me that path you entered in the preferences to your zbrush executable? that might help find the issue

I think I’ve tried this path below, and also the same path without the executable; I don’t remember if I tried also with the inverted slash “/”: I would try now, but I prefer not to mess with the plugin ATM, as I’m in the middle of a sculpt.

D:\+++ PROGRAMS +++\Pixologic\ZBrush\ZBrush.exe

version 3.5.45 has been released with a bunch of fixes and improvements, head over to github to check out what’s new and to get the latest version

EDIT:
i made a new release with some bugfixes and some modifier export improvements.
let me know if you get any issues with it. enjoy

3 Likes

Hi, Love the add on. I was wondering about export of Displacement maps. I do not see them show up in Blender. I used the Tools/Displacement menue in ZBrush, I created a disp map. and I then use GoZ, to import it into Blender and the mesh shows up with poly paint but no displacement maps connected. in nodes or modifiers.

what version of zbrush, blender and the addon are you using? can you try the latest version and see if its also an issue with it?

im not sure if the modifier was ever implemented but the nodes should be there.

Hiya, I’ll like to give this add-on a try but it currently crashes when establishing the Blender path in Zbrush.

I’m using an M1X Mac
Blender 3.0
Zbrush 2022.0.2

The Export from Blender works as expected, it imports into Zbrush fine, but my GOZ setup is grayed out
image and if I try to locate the Blender Path, Zbrush crashes.

image

Any ideas?

Thx

~t

@lildragon i have not seen this before, can you run the GoZ installer and see if that solves your issue? you should find it in the zbrush troubleshooting folder.

Hiya yeah moments after I posted that, I realized Zbrush doesn’t like when the app in question is opened.

So when you yave blender open when searching for the path then zbrush crashes?

Yup

1 Like

when i try export from blender any mesh i have this error / in any versions blender

Hi @111868 ,
the issue you have is because the blender addons can’t to edit the following file :

Permission Error: [Errno 13] Permission denied C:\User\Public/Pixologic/GoZBrush/Goz_Config’

try to run Blender with run as administrator, that might fix the issue.

Hope it helps!
Nicolas

1 Like

its really work . thanks

hello Kromar, I was using the add on and it was working fine the export and import, I upgraded zbrush to the 2022 version and I lost the import button, I jus have the export button.

it seems the zbrush path is empty, what would be the path?

I’m using a mac.

Hi, this is strange, upgrading zbrush should not impact the blender addon. I will need to try this on my mac and see if i can reproduce it. In the mean time maybe you can try to remove the addon and install it again and see if that solves your issue.