So I found the folder with the GoZ cinema/binary(&noflags etc) maya.ma, OBJ formart, Web3D standard. I’m assuming if I were to try something it would be in here. either the blender folder or, the file that’s in the blender folder maybe? something like that
Here goes nothing … hope to have a full Zbrush in june … need more brushes and options, love it.
(Edit) just to clarify, Program Files>Pixologic>ZBrushCore>ZStartup>ExportTamplates is where I find some GoZ files and maya.ma OBJ etc. Trying to fool around with this to make it work is really above my paygrade but, I have a sneaking feeling it can be done. The great gods of google haven’t lead me to any direct paths or code changes to try.
I get only two line errors on the report in blender when I hit the export button. 773 which doesn’t really declare the problem: in invoke return self.execute (content)
Then 751: false/GoZbrush/GoZ_ObjectsList.txt
location: < unknown location>