Thanks a lot @boozy floozie, yeah it was a great project!
*forgot to add the banner image I made too
Thanks a lot @boozy floozie, yeah it was a great project!
*forgot to add the banner image I made too
Definitely top row!!!..absolutely beautiful work!!! small_orange_diamond
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These are incredible; Thanks for sharing!!
-Joseph
I consider this thread as one of the best in ZBC history,fantastic artworks!
Congrats.
These are really cool! Great work!
Wow man!!!
Congratulations on amazing work Keyz. While working on the designs, did you need to be aware (or take advice about) how much of the details might or might not be transferred to the real doors during milling, or did you just hope for the best in the end (and fantastic) results?
Woah thanks a lot for your kind words guys! To all of you
@dillster
Yeah so we had to be very careful actually, the maximum depth was something like 16mm (very tight). So creating the levels and distances between objects was really tricky!
We had to bear in mind the size of the drill part too, so constantly checking pieces and lots of measuring in the end
Beautiful!
Can you explain a bit of your process in Zbrush?
Now my brain won’t stop thinking up other door possibilities! Fantastic job and end project!
Wow-outstanding work!! Congratz on TR!!! So nice of you to share a bit of your workflow small_orange_diamond
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Very cool use of Zbrush… shame they kinda ruined the great door with really cheap looking hinges. Awesome work on your end though!
Thanks for sharing!
Hodor
Thanks for sharing the process Kieran, I think those depth images are works of art in their own right!
beautiful work !!!
approximately how many points or poly’s were these made up of? I am a woodworker trying to learn ZBrush to do this sort of Bas Relief. I have a cam ptogram that will let me import STL files with up to about 1.5 million points an I am wondering if that will be ok for carvings up to 24 x 36"
thanks
Appreciate your words guys!
@Bob_S
So initially each door was made of around 30million polys before decimation. Then they had to be reduced to something like 2 or 3 million and exported as STL.Files in order send to the CNC machine.
I guess we had to decimate them quite low but I think you should be good at 1.5 million. Once decimated the doors still held great amounts of detail anyway and that’s the main thing, you don’t want to loose any detail really.
Hope that helps
Your work is just amazing, thanks for sharing : )
Great work!
Your designs are so detailed and beautifully done - fantastic job! I look forward to you sharing your process.