ZBrushCentral

Fallout Tactics Power Armor WIP

Actually you are right… the differences are very minor that i dont think it will change much. I have just been struggling for so long with the proportions that i became uncertain with everything i do now.

Actually the model is 8 and a half heads high.

heads.jpg

The top of the head is just additional armor and doesnt count as the person inside’s actual head and the chin is also cut short cause the gas mask extrudes down past his chin. i found out armor kinda has these tricky things. :slight_smile:
I followed this guideline for the proportions: http://www.idrawdigital.com/wp-content/uploads/2009/01/prop_var.gif

As you can see my model fits into the more bulky type of human, which is good cause i want him to be a bulky armored character. So now if i change the length of the leg, it would go over 9 heads… which would be too much, wouldnt it. I tried changing the length of the arms a little in photoshop, but he started to look like a gorilla with the too long arms. I will try and play with the shoulder a little and see if i can get better results. Thanks for the advice! :slight_smile:

Ok so I got some feedback from Steven Stahlberg about the proportions (here i am again with the proportions)

reproportion3.jpg

They advised me on making the feet smaller, and to not make deep cuts in the transition from the arm and hand (which made it look like a toy) Also was advised to not make the armor so buldgy on the lower legs and front arms, and have it follow more closely the human structure. And lastly, another observation was to make his legs go a little higher up the hips to make him seem taller.

What you guys think? Is it an improvement?

Your new improvement is leagues better. While you were certainly mathematically correct proportion wise, because the legs were so thick etc it wasn’t reading correctly. The new changes help it tremendously. Most of your hard surface details look great, though there are some that are becoming rather mushy, unless I’m reading those wrong and they are supposed to be a leather or some other material. Specifically I’m talking about the armor around the forearms. You have a lot of wavy lines that make it a much softer material, but it looks like you are trying for a hard surface like metal rather than a leather etc.

Thank you for the comment tcarter3D! The mushy parts you are referring to are part of the concept mesh… they are basically there just to serve as a base mesh to make the final mesh… i did it on the chest armor, now on the helmet and the rest of the armor will recieve the same treatment! So it will all have that hard metal look in the end. :slight_smile:

Now on to a new update… i have finally completed the helmet! Here it is:

helmet.jpg

And here you may see the evolution from the concept mesh:
helmet_compare.jpg

Again, the concept mesh looks so blobby to me after comparing…
Any comments and critiques are welcome. :slight_smile:

looking really good – aka the escape from retopo hell!

Got another update… this time with the waist area…

upper body_compare.jpg

Top is the concept and bottom is the final version… i added the other parts cause it was hard to tell much about the parts with them alone…

As you can see I made some big changes in the design with the stomach area cause i felt that the concept did not allow the model to bend forward… the new design would let each of those horizontal pieces slide over one and other when he bends any way.

Any comments and critiques are welcome! :slight_smile:

Hi. Nicely done so far, but be carefull and try to balance the details well. Good luck;)

This rocks, M1KES. It truly does get better and better. Good advice from xenoo, though. I get a real kick out of all the wires you have coming out the back of his head! “Some assembly required.” :slight_smile:

Thanks for the comment xenoo! I feel i might go a little too overboard with some details, but I dont think it detracts from the overall look of the model yet… thanks for the advice! :slight_smile:
Also i took a look at your hard surface model… it looks amazing!! Congratulations on that one!

Thank you kevphil! It’s actually part of the concept, hehe. It was one of the things that caught my eye when i first found the concept! :slight_smile:

Added some changes to the undersuit… giving it a hexagonal pattern. Here is a full body view with the arms, hands, legs, feet and shoulder armor still in concept mesh stage.

full_body2.jpg

home stretch! looking great. not sure about those hex’s in that particular place - seems like i would make it hard to bend.

magbhitu its supposed to be an elastic material… but its still not on its final design. Will keep on trying.

Time for a new update! Sorry for the long delay on this one.
I finally moved to the legs and got his upper legs and knees done.

leg.jpg

You obviously wont see the cylinder within the knee and the back side of the knee will be uncovered to allow for the leg to bend. Here is a picture with the rest of the armor:

powerarmor.jpg

Next update i should have the rest of the legs complete. As always… comments and critiques are welcome! :slight_smile:

Hi Everyone!
Sorry for the long waiting time between updates… i have been so busy lately! Anyway… the good news is i finally finished the lower legs!!! :smiley:
I also drasticly changed the proportions… and i can finally say… i am happy with it. Lots of tweaks to the overall shape of the armor this time although you might not notice them…
Ok enough with the chit chat… here is the full body:
armor_shoes.jpg
And here is the detail:


I am trying to make the suit as wearable as possible and not just a mechanical statue so i am exposing the underneath rubbery part in key parts of the armor.

Next up… the arms… Any comments and critiques are welcome! :slight_smile:

looking nice. I’d love to see him painted and posed! nice

Hey, this is looking pretty cool. My only crit so far is that some of it looks very “sculpted.”. It doesn’t look manufactured or put together as pieces. You prob need actual panels or pieces to be less conforming to the body. Just my opinion of course. Great work and looking forward go seeing this finished.

Thank you nassosa! Cant wait to do that too!

Thank you for the comment sarakawa! After making so many small pieces i kind of loose focus on the model shape. Could you point out which parts look very “sculpted.”. My eye is just to trained to look at this model as a sculpt for me to spot them. It looks all too sculpted to me, after so many hours!

I am considering removing his shoulder armor, but not sure about it. Still gotta do the arms and it will be easier to decide then. But what do you guys think, do you like the shoulder armor or do you think it should go?

hi there i just saw your model and i must say its amazing!
But how is it now? im curious and if you can sare the model (if youwant)
Anyway keep it up i love your work!

Nice work on details, but it looks more like a cyborg to me.
No man can fit in armor that tight. I do realize fallout tactics armor is stylized, but helmet and pelvis are still way to small.

Hey, I signed up to say that this armor looks incredible! It looks really buff and befitting of being actual POWER armor. Do you think we’ll see this model being made into a Fallout 3/NV mod at some point? There are some mods that add the Tactics power armor already but they’re nowhere near as good as this.

Again, great job on this, really high quality work. :smiley:

the hex pattern looks really out of place compared to the rest of the model in my opinion but good stuff :+1:

man i love it do you still working on it or can i have it to tamper with it if you want