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Eof's Sketchbook (base mesh to share Page 9/movie page 12)

Beautiful model! Nice face, and body. Her top looks great. Could we see a back shot, as well? What kind of base mesh, or primitive do you start with?

your sclupt is so clean. i like it a lot, so inspiring great job bro :+1:

very cool works and style !

keep them coming :+1:

Fliping fantastic modeling, love the female face, realy nice modeling and sculpting. Can we see some wires?

Chic with the axe owns the thread IMO, nicely done:+1:

Umar Ali - Thank you!

smeagol - Thanks a lot!

tez - Thank you! D’you mean base mesh or wire of something else?

solitudinal - Thanks , I love her too :smiley:

Webhead - Thank you! There some more pics (still WIP - hand and etc are not ready yet) and basemesh.

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Thanks, I ment the base wires which yu have just posted. I like the topology for the head, looks clean. Did you make her completly in Zbrush?

Thanks, she looks great.

Very very nice. Can you show us exactly how you did the top sculpt with line? :+1: :+1:

Hey eof. Thanks for the tip man. What a simple approach. Genius! Looking awesome man. Keep going :+1:

brettSinclair - you are welcome :slight_smile:

tez - thank you. Not only Zbrush but with Topogun and Softimage XSI.

SolidSnakexxx - thank you. And some more explanation:

  1. I did new geometry over her torso in Topogun then some adjustments and UV in XSI, we need to put different materials on the top’s parts for easier selection later in Zbrush.
  1. Then we need to make a pattern. So in Zbrush we mask some areas of plane and offset via -Z. Then grab alpha from document.

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  1. Now lets go to Photoshop. Make a pattern and fill new big document with it. Now you can use it as a texture in Zbrush.

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  1. Now we can mask our groups and add to the mask of a group another mask from texture intensity and make Deformation - Inflate em one by one, each in separate layer - so we can easiely adjust em.
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Hope it helps.q1.jpgq3.jpgq4.jpgq2.jpgq5.jpg

Wow, eof3D, this is most useful… Thank you for your kindness to share the technique :sunglasses: :+1: :+1:

Only a true ZBrush nerd makes a linear gradient by starting with geometry in ZBrush. Nice one :slight_smile:

Eof thanks for taking the time to do this :+1:.
Can’t wait to see this lady finished.

awsome, thanks for the process eof :slight_smile:

Character’s coming along great, can’t wait to see her finished

she looks really cool, nicely done. i think the pockets on her pants are a little sharp though. like they are too defined and almost look like they are a subtool placed on her legs. its still way better than what i can do right now though.

Excellent work, eof3D. I also tried your technique on a charater at work and it worked quite well, only problem is the texture had to be mahooooosive! Nonetheless a very good tip. Thanks :smiley:

kaisasose - thank you
robertrageson thank you
SolidSnakexxx - you are welcome
dustinbrown - thank you
brettSinclair, nizza_waaarg - I have a break for that character, looking for other face…

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The Redneck trio :slight_smile:


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:d :d :d

:smiley: awesome