ZBrushCentral

Ecorche Anatomy

I have now got the female model done. I found it a bit of a challenge at
time to get a muscular figure to look female. It really helped me
observe the profile shapes of the female anatomy. I realise that both
the male and female figures I have made are athletic in form, as this is
the idea for a starting point of reference. I admire people can can
instantly sculpt a variety of body types showing a great knowledge and
understanding of how the weight of the fat and skin hangs off the frame
in places. If anyone wants a good reference for muscular anatomy then
Frederic Delavier is the most amazing and drawing the human anatomy as
found in his Strength Training Anatomy books.

Woow :slight_smile: this is amazing. great work man.

awesome work on the female

Thank you for these, they are fantastic.
I have a LOT to learn about anatomy and these will help.

Thanks again and Cheers!
Mealea

This is new born baby, which is part of a collection of weekly developments of the fetus. I have been experimenting with rendering using a quad shader, with a slight amount of strength on the wax modifier, and also I added the 4th shader (s4) using a light cap that I made up that allows me to enhance edge light and colour. I found that using a shader for the edge light effects offered a quick way to make adjustment. There is nothing fancy used in the render settings, just AO and Shadow both on moderate ‘Angle’ 140 and ‘blur’ 6. There is a small amount of PS work in this just to enhance a few things. Thanks for looking.

Arran
newborn.jpg

Attachments

newbornthumb.jpg

good stuff you got there!!! really amazing work!!!

Excellent work.:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Ooh !

So amazing !

How long did it take to sculpt the baby and what kind of base did you start with ? :slight_smile:

Great work :slight_smile:

The Baby one is amazing and adorable =) Love this picture, it is so warm.

Great work !!! Top row for me!

Looking really good! :+1:

very nice work!

Thanks very much for your comments on the baby model.

Knutis, I started of with a base mesh of very low topology which was re-topped around a basic zsphere model. The idea of having such a low topology is that the model had a few different outcomes, with one being for an Augmented Reality animation. The Model itself took around 6 hours, but then many more tweaks and texturing from fresh photo were applied as a friend of mine had just given birth. In the end the photo based texture was hardly used and what you see is 80% hand textured work with painting of vessels and wrinkles, hair etc. From this first model I went onto produce a full set covering not only the week by week development of the Fetus, but also each carnegie stage in the early weeks, resulting in a set of around 60 model. I have shown a few examples of the early stages below and an example of a a couple of places these models have been used.


context.jpg

Just WOW. Really cool :+1:

really cool stuff man.

Thanks so much for your comments. I had a play around with the Dynamesh function and came up with this, inspired by the work of scupltor John Isaac I saw a while back

Awesome work on the last one! :slight_smile:
I also love the baby!

Excellent … just superb models and renders! My favorite is the new born baby, very sweet pose and the tiny veins add so much to the realism. Top Row! :smiley:

Very cool! Nice sculpt.

This is freaking great, I love the subtleness on the paint job, and the veining, i’m really into abstract anatomy and medical art. so this is right up my ally. I was not familiar scupltor John Isaac.
so thank you for a great post. good job

Ox C. I.