I have now got the female model done. I found it a bit of a challenge at
time to get a muscular figure to look female. It really helped me
observe the profile shapes of the female anatomy. I realise that both
the male and female figures I have made are athletic in form, as this is
the idea for a starting point of reference. I admire people can can
instantly sculpt a variety of body types showing a great knowledge and
understanding of how the weight of the fat and skin hangs off the frame
in places. If anyone wants a good reference for muscular anatomy then
Frederic Delavier is the most amazing and drawing the human anatomy as
found in his Strength Training Anatomy books.
Woow this is amazing. great work man.
awesome work on the female
Thank you for these, they are fantastic.
I have a LOT to learn about anatomy and these will help.
Thanks again and Cheers!
Mealea
This is new born baby, which is part of a collection of weekly developments of the fetus. I have been experimenting with rendering using a quad shader, with a slight amount of strength on the wax modifier, and also I added the 4th shader (s4) using a light cap that I made up that allows me to enhance edge light and colour. I found that using a shader for the edge light effects offered a quick way to make adjustment. There is nothing fancy used in the render settings, just AO and Shadow both on moderate ‘Angle’ 140 and ‘blur’ 6. There is a small amount of PS work in this just to enhance a few things. Thanks for looking.
Arran
Attachments
good stuff you got there!!! really amazing work!!!
Excellent work.small_orange_diamond
small_orange_diamond
Ooh !
So amazing !
How long did it take to sculpt the baby and what kind of base did you start with ?
Great work
The Baby one is amazing and adorable =) Love this picture, it is so warm.
Great work !!! Top row for me!
Looking really good!
very nice work!
Thanks very much for your comments on the baby model.
Knutis, I started of with a base mesh of very low topology which was re-topped around a basic zsphere model. The idea of having such a low topology is that the model had a few different outcomes, with one being for an Augmented Reality animation. The Model itself took around 6 hours, but then many more tweaks and texturing from fresh photo were applied as a friend of mine had just given birth. In the end the photo based texture was hardly used and what you see is 80% hand textured work with painting of vessels and wrinkles, hair etc. From this first model I went onto produce a full set covering not only the week by week development of the Fetus, but also each carnegie stage in the early weeks, resulting in a set of around 60 model. I have shown a few examples of the early stages below and an example of a a couple of places these models have been used.

Just WOW. Really cool
really cool stuff man.
Thanks so much for your comments. I had a play around with the Dynamesh function and came up with this, inspired by the work of scupltor John Isaac I saw a while back
Awesome work on the last one!
I also love the baby!
Excellent … just superb models and renders! My favorite is the new born baby, very sweet pose and the tiny veins add so much to the realism. Top Row!
Very cool! Nice sculpt.
This is freaking great, I love the subtleness on the paint job, and the veining, i’m really into abstract anatomy and medical art. so this is right up my ally. I was not familiar scupltor John Isaac.
so thank you for a great post. good job
Ox C. I.