ZBrushCentral

displacement mapping in maya

that is strange… I get trhe same kind of spikes in my own renders sometimes I usually find them at border edges of “holes” in the geometry (like open eyesockets) or the edges of where I used projection master… Do you see these in your map?

I find these are more pronounced the higher your settings become so it seems as though they are coming from the map.

Hopefully someone else has an idea of what they are exactly.

Scott

This is truly annoying, ive been messing witht this displacement crap for like 2 months now and still cant get it right. I emphasize that this MUST be remedied to be much easier, like a one button press, for the future. Have some option in the zbrush interface that says:

create displacement for maya
create displacement for lightwave
create displacement for max
create displacement for cinema 4d
create displacement for xsi

or whatever, then whenever u bring it into ur animation app, u dont have to do anything other than press one button or whatever.

I have some major projects that id like to get moving on, but they will have to be put on hold until this issue can be figured out, which does not make me happy in the least. Theres no way i can count on zbrush for production if i cant figure this thing out which i why i bought the app in the first place. If there are any other experts that use maya besides Scott who have conquered these problems with the displacement, please share your knowledge so that we can move forward. Thank you all. Good day for now

im trying adaptive instead of dsubpix now and this is how its looking:

im trying adaptive instead of dsubpix now and this is how its looking:

im trying adaptive instead of dsubpix now and this is how its looking:
this is the best result yet, now all i have to do is figure out how to get rid of those 2 holes in the nose. Wish me luck

Your images are gone. Always use adaptive, it is superior to dpsubpix in most cases.

Dont loose hope. It took me a year of working to get it to work and I started before the practical manual and now we are at a point most of the maya tutorials in the manual are seriously outdated in approach. You are in a good spot, there is a lot more info on these boards now and a lot of people using this package with Maya. Take heart it will work and you will start getting the renders you want : )

Also, the problem isnt in the map it is the settings in Maya and Mental Ray. Zbrush does what it does pretty darn well… it is the plethora of settings and issues in other renderers where the bottleneck is.

Good luck!

Scott

I am looking for this head (and its displacement map). None of the links work any longer (serves me right for not saving it at the time that the discussion was current). Does anyone know where I can download the head and the map.

Grateful for any replies.

All the best – TL