Wonderful work guys, I enjoyed playing the game immensely. Ended up going the extreme stealth route - was good fun but tricky in parts because I chose to play it on ‘hard’ so you get noticed very easily!
I really enjoyed wondering about looking at all the painted textures. I am currently working on a project where we have to hand paint the textures and so it was inspiring. The art style of the game is lovely. Congrats!
What amazing work and incredible art style!
Congrats - really want to try the game
This work is just amazing , very inspiring.
omg… awesome simply fantastic… thank you for shared!small_orange_diamond
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Waooh ça envoie du lourd!!
Congrats, well deserved top row!
so inspirational! Now I want to go replay the game with a new eye.
Hello, thank you all for you appreciation, here are some other characters:
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Brilliant work and style! so refreshing!
Blown away!!
Claudio
just wow… beautiful!
Do u have 1 base mesh for each head ? So after sculpting u have UV ready for painting ? Or u are making each UV for each Low poly mesh basen on sculpt ?
Really Great Game And Fantastic Models and Art
fantastic work!! love it
@Dziobson: We are making each low poly and uv for each character.
Here are some other characters:
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these dogs are so sick! great!
Amazing characters !!!
the dog is sick !!! Congrats
These are great sculpts! I thought the game was terrific! I felt like the lighting wasn’t really flattering to the character art. It looked like 512s on the story character heads. Also the spec maps didn’t seem developed and the normal maps should have been pushed a bit harder, I felt. The source art is great! I just wish is was articulated better in the end product. Great job though!
I love the balance of stylization with realism on these characters. It’s such a perfect combination and shows a deft and subtle control of taste that really sets them apart from other work. Not overly photorealistic and just enough cartoon influence to keep it artistic. I love all the strong planes in the modeling and the play between the clean areas and the dense areas of details. Inspired.