ZBrushCentral

brads sketch book

yep tke skin almost look too pale to me.
maybe playing some hue/saturation just a little bit
beside that i think youve done good job:D

heres an update on the jazz man. i used the tonysculptor tutorial on how to render out layers and use photoshop to put them all together. im pleased with how out.

hope you like it?

[jazz_manREEL_REN_net.jpg]

Very nice, lots of character :slight_smile:

heres a frame from my reel.

[hulk_zbrush.jpg]

Nice technique but your Hulk anatomy needs some work. If I may make a few suggestions. I think one of the things that has made a lot Hulk sculpts great is that the sculptors only took liberty with the overall form and not so much with the individual muscles and bone structure and as they relate to one another. A lot of areas really stand out for me but some of the biggest are the arms… His pelvis tilts forward too much. It’s like a woman’s pelvis and it makes his stance a bit feminine. Be aware of that if that wasn’t done on purpose. A man’s pelvis doesn’t do that so much. The legs are a bit off. The femur and upper leg is too short and small compared to the lower leg. Watch where you place the patella and knee. The ankles and his shins need fixing. Consider how the muscles are attaching to underlying skeletal structure here and how the femur and the tibia are locked in this pose. The buttocks is a great place to do some interesting shaping. Right now it’s a bit too flat in shape. Shoulders and back need more lovin. The trapezius and the latissimus dorsiis are currently oddly shaped. These muscles shouldn’t just bulge, their shape extends from their purpose. As a result, the lower half of the human back flattens out more gradually. Something’s a little strange about how the pectoralis major is flowing into the deltoids. His belly button is too low, it should be seated in between the lower abdominal muscles, not on top.

hi rarukufan thanks for your comments its a little late for the hulk as i have just finished my new reel but i will bare all what you have said for next character.

hi all I have always wanted to get my work into a game engine and with some help from a friend i manage to put Captain America into the unreal engine.

011_a_real_time.jpg (347.3 KB) [011_a_real_time.jpg]012_background_cap-a.jpg

woah the render looks like crap ;D You need too look into how you set up your materail in unreal angine, he seem falt shaded with no normal map or self shadowing.
hmmm, but looking at your previous render, meybe its just the texture is way too bright, i dunno ;/

“woah the render looks like crap”
Did you really have to post that slocik?
I like it. Captain America looks great. You have a cool modeling style.

hi all here an update on my captain america. i have reworked the lighting in 3d max.
hope you like it.

[011_cap-a.jpg](http://attachment.php?attachmentid=210696&stc=1) (274.9 KB) [![011_cap-a.jpg|1200x720](upload://sQDopgAqDtL2yhASgpBfCmE19uy.jpeg)]

This is a REALLY good model, and like everything else, take my opinion with a LARGE sack full of salt. The cloth for the boots and the gloves, looks and awful lot like… umm… cloth. It isn’t much in the way of leather, but more like very thin cloth that is supposed to be leather. Just my opinion, it didn’t cost anything, so that makes it worth just what you paid for it.

Have a blessed day,
-kmkenpo

These models look pretty good. You have a nice style. I think your textures need work though. Also, some of the anatomy and folds might be a tad much. Great work though…keep it up!

Your comment gets 3 thumbs down pal.
:td: :td: :td:

Maybe instead of putting him down you could have left a more helpful comment, because that was pretty useless if you ask me.

Good ol ZBC!!! I was talking to a friend of mine about this today, man were we right. They mostly come out at night, mostly.

hi all some new work i have done recently.

[ufc_ren_1.jpg[/ATT]%3C/font%3E"]![ufc_ren_1.jpg|512x840](upload://4YeH4s5xyOXFXqspWiBKeqWsv33.jpeg)](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=230039)

Attachments

RENDER_mangers.jpg

player_ren3.jpg

ufc_ren_2.jpg

ren_14_bat.jpg

background2.jpg

render9.jpg (192.1 KB) [render9.jpg[/ATT]%3C/font%3E"]render9.jpg](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=236314)

oh, nice job on that head study krygon.

head update
[render20.jpg[/ATT]%3C/font%3E"]render20.jpg](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=236444)

Attachments

render21.jpg

hi all. i have been a massive fan of mma and the ufc for years now and thought it would be cool to make a fighter. and here he is.

mma_fighter.jpg (75.1 KB) [mma_fighter.jpg[/ATT]%3C/font%3E"]mma_fighter.jpg](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=240571)


this is model was made over last few lunch times trying to improve my skills at polypainting.
hope you like it?