Hello everybody !
My name is Sabin Lalancette and I’m a member of the Character Production Team for Assassin’s Creed Odyssey at the Québec Studio.
This was an incredible adventure we lived in the past 3 years.
Creating those characters needed a very talented and passionate team.
Here are the Character Artist who worked very hard to bring all those characters to life:
Ashley Sparling
Bruno Morin
Fei Zhao
Gary Riley
Mathieu Goulet
Nathaniel LaMartina
Sabin Lalancette
Sébastien Giroux
Stéphanie Chafe
Special thanks to Andreea Vateau and Annie Nazoyan for helping us get to the finish line.
Merci to Gabriel Blain, Fred Rambeau, Lian Li, David Paget and Caroline Soucy for their inspiring concepts.
A huge thanks to Steve Beaudoin who was Team Lead, Technical Director, Ass. Art Director and there for us.
Thank you to the Rigging and Integration team and Derren Perianen (Animation TD)… they made sure the Characters have been fully fonctionnals in the game.
This result was an excellent team effort in delivering an iconic outfit for the visual signature of the game.
Body, head, helmet, holster, sandals - Sabin Lalancette
Hair - Stéphanie Chafe
Chest, waist straps, chiton, greaves, chlamyde, sword - Mathieu Goulet
Right vambrace - Gary Riley
Left vambrace - Fei Zhao
Color Polish - Bruno Morin
All the incredible metal, leather and cloth shaders in the game we’re developped by Mathieu Goulet.
The layeging/morphing outfit workflow was developped by Mathieu Goulet
Bellow was an excellent team effort in delivering an iconic outfit for the visual signature of the game.
Body, head, helmet, holster, sandals - Sabin Lalancette
Hair - Stéphanie Chafe
Chest, waist straps, chiton, greaves, chlamyde, sword - Mathieu Goulet
Right vambrace - Gary Riley
Left vambrace - Fei Zhao
Color Polish - Bruno Morin