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Assassin's creed NPC characters

WOW!!!

Just a couple of stunning assets for Ubi’s AC…
My god…

I’m nearly senseless… :grimacing:

5 stars!!!

:+1:

skin looks great in the renders!

My only wish is that the ragged alcohol afficianado was the player character.

Stunning!

I’m also curious about the poly budget for characters who aren’t in a crowd. If you’re standing right in front of an NPC talking (or fighting), how many polys in that NPC? (I hope my question is coherent; I’m a 3D newb.)

I haven’t purchased a game in years (I used to be addicted to them). I’ll buy this one just to check out the incredible character and environment modeling.

Thanks for posting this!

cool man~~~
I like these!!!

opsite

I really appreciate the insights you gave to us, keep up the great work.

Great !!Awesome work!

opsite

These are the most realistic renders I have ever seen!!! AMAZING

very professional work, thanks for sharing I personally appreciate it and wish you more luck with your career ( so you can share more :smiley: ) … hahaha kidding.

Thanks so much for all the nice words guys! Sorry about the delay but I don’t like to revive threads without good reasons :).

Today I can show some new pictures of a character I did on Assassin’s creed his name is Garnier,
he’s a crazy surgeon! he’s one of the target, You can see the low res (which I also did) http://media.xbox360.ign.com/media/834/834724/img_4893218.html

I used 3ds max 8 zbrush 2 and photoshop cs for the textures.

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[]full_figure_Garnier.jpgface_Garnier.jpgfull_figure_Garnier.jpg

this is awsome… love it…

is that for work?

thao Le

It looks good. Texture-wise I’d say the blood stain is the best part. :):+1:

awesome work, some crazy stuff for assassins creed:)

Super-impressive!

Fantastic! When Assassin Creed will be released? :wink: :+1:

Wow. Now his a grumpy old git isn’t he. Seems like he already deserves whats coming to him. haha.

SWEET! Good concept this one, details are great. btw, did someone concept this at Ubisoft or did you come up with all the variants yourself?

I have a question about the specular color map. How dose one go about making one. I mean is there a set color scheme that one is suppose to follow?
I guess it is a stupid question, but I see people doing it and I don’t understand why or how. Can some one please explain this to me? thank you

another question you typed that the characters or that the crowd characters where around 4500 poly’s per character. But in a article about the game on the Autodesk website they stated the following:

Assassin’s Creed features approximately 20 main characters and hundreds of secondary and crowd characters. After being modeled at very high resolutions, hero characters are reduced to approximately 3,000 polygons with 3 MB of textures each, while crowd characters have about 750 polygons each with 1.5 MB of textures attached.”

Which is true I’m trying to create a game mod that will have a similar environment so I would like to get more of a real pin point on the poly count to main characters and npcs.

here is the link to the information:

Ubisoft Assassin’s Creed

Too bad all this micro detail disappears in-game.