This stuff is pretty interesting.
This is really nice work I love it =) If you dont mind the crit. Anatomy needs more work, be it any creature or character there should be a strong foundation in anatomy. Zbrush brush strokes could be more defined and accurate also.
Yourmaking great progress keep up the amazing work =)
nice work !
ljabli:thank u for your comment
i was looking at your site and i must say that i wish i had the ability of modeling car and hardsurface like u do!!
its really awesome
AjdinBarucija:thank u for your crit i need it and its helps me alot(sorry for my english)
im still trying to learn the anatomic part and its really difficult:o
by the way i reallt love your work!! u have some amazing stuff in your site
Tsayrone70:thank u for your comment
Some nice work here with an interesting look. I like what youve done with the latests chest, abs and deltoid area. Legs are too straight for my liking. Get some “s” curves into the shin area. Try working the calves into the hamstrings more, theyre a bit sperated at the moment.
This is really a great thread, I just love your art. 5 stars.
baraka WIP progress
iv being working on the face and adding some detail on the body
hope u like it
Attachments
start a little research on how i want the face 2 look
polypaint and adding some details
hope u like it
Really enjoying your sketchbook and the works within it…Great stuff.
Especally like the figures on the rocks…Powerful…
Good work! i like the pose…
sculptor.zb:thanks for the comment
SpiritDreamer:thank u so much and im really glad u like it
here is a new test render in maya mental ray
still wip and not even close to finish it but had 2 do some render test
hope u like it
great model, i like the pose and the gesture
speed modeling
60 min zsketch sculpt + 10 min polypaint + 10 min for modeling the glasses in maya
hope u like it
Great last portrait
pretty good for a speed sculpt, you need to go up a sub div though
michalis:thank u for your comment
Sparky3d:hi sparky3d, thank for the comment, i took your advice and added up sub div level
and also add some detail to his face
hope u like it
hello everyone, here is a new update for my old dude
the base mesh of the headphones where done in maya, detail and texture it in zbrush.
maya mentalray for the render
hope u like it