Edit:
Oops I had texture on earlier verion of the model!

More Texture Work - Zbrush render
Yeah it has been a bit of a fight to get this model to do what I want it to so far. I’m hoping this is easing a little now (fingers crossed). I did some more work on the texture last night in ZB and so far I’m pretty happy with it. This renders not a mental ray one , its zbrush. I find this gives me an idea of what I want the mental ray ones to look like. It’s a fine line to cross texturing the alice cooper head, as you don’t want it to look like the makeup has been painted on with black ink. But neither do you want it to look too shiney.
So far there’s no spec or bump maps on it, I’ve really got to get these done pretty soon if I get the chance. The hair is driving me crazy at the moment. I’d spent ages getting it right on a low poly model and imported it thinking ‘hey at least that’s sorted now’… How wrong I was, shave and a haircut didn’t like this one bit and flat refused to render the hair at all. So looks like I’ll have to start the hair all over again. Ah well it’s good practice.
I was a bit unsure last night whether to stay with the more ‘hand drawn’ looking styleof texture or this one thats more realistic. So what do you think? Realistic or more stylistic?
Wayne…