thanks!
26 in all so i’m about halfway thru the list…will toon up and edit some wheni have all of them to look at…should have another one done today…
thanks!
26 in all so i’m about halfway thru the list…will toon up and edit some wheni have all of them to look at…should have another one done today…
d is for dog…“spanna” the doggy!
and yeah he WILL be edited later on to make him only a distant cousin!
[attach=122373]spanna_the_dog_CharacterStrip.jpg[/attach]
a quick test over in painter x…just to see different ‘looks’
[attach=122861]CharacterStrip_victor_the_vulture_sketch_test.jpg[/attach]
been experimenting today trying to work out how to get displacement maps out of zbrush and working over in 3dsmax 2008 with mental ray…
not ‘perfect’ as yet but their sorta working okay now…lots of things to ‘balance out’ and seeing as no one has a tutorial on it…it’s trial and error so far!
[attach=123848]3vultures_test_render.jpg[/attach]
Looks like you are having some success, I’m working on using max with normal and normal bump maps, how are you getting along, Ive managed to get some bump. Apparently the displacement will cast shadows.
hi yeah i ‘think’ i have most of using displacements sorted out now with 3dsmax and mental ray…the bit i was missing was the rgb multiply edit i needed to make in the output of the displacement map now set it to -0.5 and the map pushes and pulls displacement properly.
i watched a vid on how to use mudbox and 3dsmax and took it from there and adapted it… here’s the vid
http://dashdotslash.net/Mudbox2k9/QUICKSTART-max32bitdisp.mov
gives you a good starting point to then edit what he does for mudbox then to use with 3dsmax2008 and zbrush 3.
updated now with proper rgb multiplyer setting
[attach=123947]hd_render copy.jpg[/attach]
a bit offtopic but here’s a girl i made this evening
[attach=124218]girl001_edited1.jpg[/attach]
[attach=124238]CharacterStripgirl2.jpg[/attach]
back to the project!
h is for hippo!
[attach=125517]h_4_hippo_CharacterStrip.jpg[/attach]
r is for rhino
[attach=125816]reg_the_rhino_CharacterStrip.jpg[/attach]
thats really cool work, the dog reminds me of Bolt. i a fan of the lion though, simple but cool.
s for snake…
[attach=126561]CharacterStrip_snake copy.jpg[/attach]
F is for fail
more rough sculpts…now using zb4
doc ashe
alien sculpt from a ball
hey, if you want to show off mulitiple pictures, just edit you first post until your images aren’t in the bottom row anymore. you’re taking a few slots away from people who’d like to show off their works.
what!??
my very first post?..post 001?
sorry i’m not getting what your point is i think!
:o
lol, of course not. just your first post for the day. you’re taking up 3 slots right now.