Actually guys, I have been testing out this Gray “Special” map all day, seeing what I can do with it. I’ve been using it to actually generate a very beautiful normal map, using nvidia’s filter.
The reason I like this map so much is because of all the things you can do with it, being a grayscale map…and for some reason, it retains all of my details, down to the tiniest pore even…
Using the nvidia filter, I converted it to some really fantastic normals, after tweaking a while.
Yeah you might be saying “Why not just make a normal map based on your high poly in Zbrush?” Well, I’m not sure why, but it just doesn’t retain the details for me like it does in this disp / special map. I actually end up combining the normal map and this disp map and my stuff is looking phenomenal…with every tiny scratch included, without any geometry actually having to be displaced!
The thing with me, though, is that I work only within game engines…I dont use this stuff for rendering through Maya / Mental Ray / Vray etc.