Greetings all,
I have been working on this original baroque sculpt for well over a year.
Its an absolute pleasure to share the fruits of this journey with you all.
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Source files for download:
All source / Final files hosted by Pixollogic !
(OBJ / ZTL / ZMT / ZLI) here (97 MB file):
http://download.pixologic01.com/zmodels/poseidon.zip
Read on if you are interested in a little more background to this project , along with some references and so forth.
BACKGROUND INFO
Be it known that I’m not a gifted modeler and a tremendous amount of time / trial and error went into getting this model to a what I envisioned as finished state.
There is nothing new or innovative in what is presented below… but I do hope you get something out of reading on…
Background:
The three main aims of this project were:
1/ To model a posed figure (and not with the usual symmetrical arms out stretched for rigging) in an attempt to demonstrate weight, gesture. and resting anatomy to the best of my abilities.
2/ To explore the techniques described by Zack Petroc’s Gnomon DVD lecture
“Digital Sculpting: Human Anatomy” http://www.thegnomonworkshop.com/dvds/zpe01.html
3/ To share the sources / finished files.
I looked into the Baroque era of Italian sculpture after seeing how this movement influences Zack’s amazing work… Almost immediately I fell obsessively in love with the idyllic and stunning way these old masters rendered these stone figures…
I hope some of you out there are inspired to study the baroque masters and incorporate some of their concepts into your own digital work…
Below is a list of resources that were invaluable to me as reference / inspiration:
Art Books:
Bernini by Rudolph Wittkower (Paperback - Sep 26, 1997)
Michelangelo by Ludwig Goldscheider (Paperback - August 15, 1996)
Modelling and Sculpting the Human Figure – by Edouard Lanteri; (Paperback 1902 - 1904)
3d Models:
Zack’s Slightly Super Man Ztool see http://www.zbrushcentral.com/zbc/showthread.php?t=20709
3d Scan of Michaelangelo’s David http://graphics.stanford.edu/software/scanview/
Reference Images tile:
The initial pose was inspired by the below comic book image from the Marvel graphic novel “Loki” illustrated by Esad Ribic. (I ditched the trident / spear at the last minute as in the end I felt it fought with the reclining figure’s composition…ill post it up later i guess)
The figure’s head and general style was strongly influenced by one of the reclining figures in Bernini’s “Fountain of the Four Rivers”
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Grabbing the camera and snapping some reference pics of my hands etc was pretty useful too.
WIP pics:
Initial skeleton pose (skeleton from an old 3dsmax book) was then coved with a Base mesh created in 3dsmax, the below amorphous base mesh was what i started with in zbrush :
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Some Self critiquing along the way (you really gotta hang in there and keep pushing as things seem pretty crap for a large part of the journey!!!)
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…phew im spent !! ,
Man what a collosal post!!! apologies to those on slower connections
or those falling asleep to my dribble
anways
enjoy and be well
cheers
jim kalogiratos