[color=Wheat]aurick: Thank you! 
Since this is going to be a realtime character, will be animated and sent into Unreal Engine, I present it as a realtime model should be presented. Game developer companies are looking for that kind of presentation I presume.
<b>Z4</b> may have great render abilities but for me it's <b>*the* tool</b> to create highres models for normal (or displacement) map generation and to paint base color textures (and of course, sculpt for fun). :+1:
So If you'd ask me what I'd like to have in <b>Z5</b>, I would give <b>Z4's BPR render</b> for features we could use for production in gamedev or vfx.
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