Long time since I do not have time for it, it is sad and a little love today.
I’m starting up the details for the body, I hope you will comment so I can improve it _ Thanks u very much:)
I like what you’ve done so far! Very nice! I especially like the head detail, good job. The only areas i think you could give some love would be where the bicep meets the forearm and his hands/wrists. He’s covered by armor pretty much everywhere else… Giving him some subtle veins for instance might really help. Again good stuff! Keep it up!
The head souds like a “Predator(1987)” base mesh …:lol:…
Thanks @Clintus Maximus & @wolfgannn…
Kingkong character I make the Creatures design workshop on orders of VTC Academy. Hope u like it !
Concept: Nguyen Quoc Hieu
Modeling & render Zbrush: Duong Van Diep
Link Trailer : http://www.youtube.com/watch?v=M4KPgScno2Y
Link fb Workshop : https://www.facebook.com/media/set/?set=a.484204551631582.121387.183891078329599&type=3
Concept :
Zbush :
Your skills are impressive.
Jeez what resolution is your screen? Post smaller images in the future please. It’s hard to take in the whole piece when you look at a quarter of it at a time
Wow, pretty cool!!!
post BIGGER images next time
I dig the big images. I’m trying to learn ZB as much as possible and to see the details from pro’s in life size lol(no pun intended) give’s me a cool insight.
Awesome concept &execution:D
Very impressive work and nice workflow breakdown…my browser nearly s@#& itself trying to load the images in…had to zoom out just to get better look. Nice workflow, impressive piece just post smaller images please
Great work! Thanks for the short break down
Awesome work, top row material !
I’m sorry, I had to modify the size of the image
Thanks your comments about the size and image files…
thx for resizing your images. now looks much readable. great works, keep posting man small_orange_diamond
small_orange_diamond
Love weekends spent with Blizzard Entertainment. Was 70% and still have much work to do…
hope you like it !
Screen shot :
full body :