Ok so its been a month. Work got the better of me.
I am still making some progress. Mostly been trying to find the most sane way to maintain control while being efficient with my time.
Here is a mockup I sketched in Photoshop last month.
The Gun on the Character is a proxy mesh, I had since refined the model as will be apparent in the turntable vids below.
I have been painting RGB color masks that I will use to control the distribution of different mixes of Shaders in After Effects.
Here is a Turntable I have made with just a Normal and Shadow pass:
//youtu.be/DJ8fu3qhYUY
It came through much darker on youtube than I intended. But its a good thing to note for the future.
Not being satisfied with Youtube’s shenanigans, here is a direct download link to the AVI: http://www.filedropper.com/odstaecompfeb25
And here is a Vimeo Video: http://vimeo.com/9748220 (hopefully it turns out better than the Youtube quality)
I’ve also been modeling the ‘DMR’ which is the Rifle on the character’s back. That has been entirely in Maya, so not really Zbrush related.
Things are looking up though. But I feel like I need to be more diligent in order to keep motivation and creativity up.
I did a breakdown the other day. I will have somewhere around 30 different render passes. 2 mb a frame at 720x960. I am looking at somewhere between 15 & 140 gb worth of image frames for 2 minutes of footage. Its really up in the air as to how efficient PNG is.