ZBrushCentral

Matcap repository

hey guys!

i’ve done a new bunch of matcaps, i thought i’d share with you.

matcaps.jpgrwmatcaps01.zip (315 KB)

Attachments

rwmatcaps01.zip (315 KB)

…and .zip no.2

ps. i’ve posted the two first in the picture before, just thought it smart to gather them all in one place.

-rrwmatcaps02.zip (216 KB)

How would you make a red meat mat cap? I have another anatomy study I want to present soon. I know your supposed to get the data from some photo, but can you tweak the settings, such as cavity intensity, specularity, reflection and more?

hey womball!

yeah! sure you can. that’s what makes it so darn cool. you might have to give it a few go’s, but i’d bet it’s doable.
looking forward to see your project.

-r

Tryin for the MeatCap now. damn its tough, cause the real material has so much texture variation. Ive made some progress though. Will let you know how it goes.

/.G

Thank you very much guys/girls

here’s my small contribution,
3 matcaps that I use to polypaint (modified versions of Adam Lewis’s matcaps)
The 3 models above have the same layer of polypaint on them, only the matcaps are different.

Later
LuckyLuckies_mats.zip (268 KB)Luckies_mats.jpg

Attachments

Luckies_mats.zip (268 KB)

if, anybody should be able to do it, it surely is you.
love your other matcaps.

-r

Some incredible MatCaps here - many thanks for all your contributions guys!
:+1: :+1: :+1:small_orange_diamond:+1:

Here’s an EyeBall MatCap - EyeBall MatCap CB (OBJ and color maps included).

Have fun, and hope it’s of use :slight_smile:

cheers

ChrisEyeBall_CB_02.zip (205 KB)EyeBall_OBJ.zip (22.7 KB)EyeCols.zip (241 KB)EyeBall MatCap CB.jpg

Attachments

EyeBall_CB_02.zip (205 KB)

EyeBall_OBJ.zip (22.7 KB)

EyeCols.zip (241 KB)

Meat reference

It may be as complicated as skin to get. You have SSS scattering, the muscle striations are visible in the crosssections, so it looks marble like. And you got these random holes. Also this will probably overwhelm all details in a sculpt. So you would need either strong lighting with rimlights, or cavity maps.

thank you so much!!!

[
QUOTE=sathe]Hi Again guys, my official set is almost out for release but in the meantime i have been uploading free ones again over at my site

I know its a bit rude linking off the page but it is to free stuff and no registration required so imo no harm , only good done :lol:
I will be releasing my free ones over there from now on.

Materials2

Download here[/QUOTE]

this time its all about sculpting
[]
you can download Volume 2 here

you can also download volume 1 here or directly herevolume 2.jpg

Many thanks for those excellent new matcaps!:smiley:

Cheers!

Wow Great matcap textures everyone!
Just a question,
How come i use a skin matcap but i then cant paint on the model?
It just uses the matcap and not the RGB value?
Any help is appreciated.

it could be because you don’t have colourize turned on in the texture panel

I have it on… i am just trying to do a nice skin texture by starting with
a nice matcap but i cant put any other tones to the model. hmm

When i hit colorize the model has a bunch of dots all over.

How can i just clear all color and start over?dotsqt5.jpg

Hi Again guys, been a little busy with some other free content at CGChain to focus on matcaps so i will start gettin back into it with a relatively simple one for now.

Download HereFrosty_Bronze.jpg

Looks like fresh copper to me…:smiley:

Yeh Copper, Bronze, Gold, Monkeys its all the same thing :stuck_out_tongue:

Nice answer !!!