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Making Time For Art. Update3@Page 24, Update2@ Page 11, Update1@ Page 7

keeper??..pinch yourself…go 64 bit…ramp up the ram…its there :rolleyes:

Since everyone is making all sorts of feature suggestions: has any thought been put into reworking HD geometry so it’s a little more flexible in what it can do?

Currently you can’t delete HD Geometry or even transfer detail levels between your regular sculpt and your hd sculpted mesh. (ex you want to transfer your 7th detail level to hd geometry, so you now have 6 regular levels and 1 hd level containing your 7th subd details)

It would be nice if you could export your hd geometry to another program too. Although it would be big, there are other mesh processing programs which would be able to manage those high polygons.

The system itself is great, but you literally hit a workflow wall with some high resolution meshes and you don’t have 4 GB of ram on your workstation.

Responses to these latest glimpses at features of the upcoming Zbrush release really clarify the line between what I believe are the two major types of Zbrush user, and their differing expectations.

My personal inclinations in response to the latest feature reveals are in the camp of “What a waste of development resources!”, but I believe that is because my expectations (and those of others with similar thoughts) differ from the vision of the powers-that-be at Pixologic.

Consider that from the very beginning Zbrush was designed with a 2D component in mind (2.5D canvas). Reflect on some of the subsequent features that have been built into it such as the Paint Stop plugin, matcap and so on. The general trend of new features has been toward tools that aim to simplify the work of quickly mocking up ideas without worrying about the finer technical details. It seems to me that the goal of whoever is driving the development of Zbrush is to make it into an ideal tool for conceptualizing which makes it best suited to the concept and previz portions of development (as well as hobbyists). Hence you hear a lot of people on that side of the fence sounding happy.

The problem is that many people who are in the business of finalizing concepts - people who need to worry about the finer details - have come to rely on Zbrush for key parts of their workflow, and seeing the potential it has to meet related needs have built up their hopes, and invested their expectation, that Zbrush would smooth out the issues that currently hinder them and develop or enhance those feature sets that would be of greatest aid to their part of the development cycle - which, if you believe the assessment of the previous paragraph, simply seems to be of secondary interest in the goals at Pixologic. Hence you hear grumbling from members of that camp who are anxiously hoping that pixologic will address their needs, but instead find it spending time on what are, from their legitimate perspective, gimmicky useless features.

I guess what I’m saying is that those in the same camp as me (the “Aaarrrgh” camp) may have the wrong idea of what Pixologic is trying to accomplish, and should consider adjusting our expectations accordingly, which may entail looking to (or creating) other solutions that are designed for the purposes to which we wish to apply them.

Anyway - food for thought. Take from it what you will. Personally I hope Zbrush will rise to the challenge of meeting the needs of my side of the fence as well.

I want to see better retopo tools too. The current one has some issues. Try retopoligising hands and you’ll start to see holes on the fingers…

I don’t care what some people are saying about animation being a gimmick. We don’t get to judge something that is not out yet. You people are judging something that is in your own imagination :lol: I mean, come on, Pixo hasn’t released it yet. It might have all the improvements you want and something else that is new and exciting

:smiley: Wow!A big shock!It is awesome!!!!!!!:+1: :+1:

@Francis Bezooyen

Well put! I think you’ve struck to the root of it.
My sense is that the work being used to market Zbrush mostly falls into the “finalized” camp, so I feel like that should motivate them to deliver features in that direction.

This is great addition Pixologic. Keep it up with inspiring us all… :+1:
And for all “production artist”(as someone mention, are they really production artsts) you can easily choose another application, don’t complain here for inovations made by Pixologic… Bugs will be fixed, yes, we will get painting layer system, for sure, retopo tools are going to be more stronger and so on and so on, but please don’t complain here for inovations.

This thread (like most internet forums) is a superb example of social psychology. Somoone say’s something that contrasts with what I believe to be true, so I am going to put them in their place, quite often with a personal attack.

We live in a diverse world folks, people do not have to agree on absolutely every point. Your clever remarks and insults are not going to convince the other person to see the world your way. So relax and appreciate that other peoples opinions are just as valid as yours.

Some people are going to love this feature, other won’t. If your a confident person, this fact should not bother you at all. If you need everyone to agree with you, well continue to flame away.

Cheers,

Sigmund F#%^&ing Freud

Pixologic wastes precious time producing movies and useless plugins instead of working hard to deliver 3.5 for Mac.

I couldn’t care less for movies and gadgets.

All I’ve been waiting for is a Mac version and ZappLink.

Nothing else matters.

Well, I didn’t see the third movie when I wrote the last message.

ZBrush proves itself as a great modeling and texturing tool.

But it sucks really bad as far as animation is concerned.

The strong guy movie sucks. It is a weak animation by all means.

Camera movements: poor, boring and obvious.

Rigging, character staging and acting: poor, limited and stiff.

Pixolator, stop wasting your (and our) time with useless fat on ZB.

Get us ZB3.5 for Mac and Zapplink.

You have done a great job on GoZ, congratulations.

Now just deliver what is promised for so long.

Stop taking us for a ride.

There are far too many softwares that can do better animation than that, and you know it.

Let ZBrush do what others can’t, and please deliver it.

We have already payed, but we don’t have the product.

Thanks in advance, for the great day ZB 3.5 for Mac will be ready for download.

Hmm to be honest. It feels like some animated filters from Photoshop, that is not critique on the artside. If I would see it somewhere else on the web I would not think oh yeah that’s Zbrush’s “personality”.

When it makes some people more statisfied it’s okay.
But I didn’t see any innovating features for my game related workflow until yet. A few examples were been told like retopo, improved 3D painting tools(include layers etc).

It’s fine but show me some stuff which drops my jaws down again.

I just want to clarify the intent of my earlier comments -

If my assessment of the goals of Pixologic in its development of Zbrush are correct, they are completely legitimate and worthy goals.

The purpose of my earlier post was to explore the origins of the disconnect between the expectations of the production artist and some of the features that are being developed for Zbrush. This segment of Zbrush users may be wondering why Zbrush is spending it’s time on such features. My conjecture on Pixologic’s goals offers an explanation - which for me makes it palatable, though I still feel anxious, wondering if the features that I am most interested will get the attention I hope they will.

Zbrush really is an excellent tool, and I am excited to see how it develops, particularly in the long-term, as it moves closer and closer to the complete vision of it’s maker.

Woah! awesome! At first sight I didn’t even know what I would exactly do with this, BUT now I’m peculating a really awesome idea of doing an animated Comic Book and really cool Demo Reels.

This makes possible for reusing characters over and over. With a little GoZ: Maya to ZBrush scripting someone could put Pseudo-Physics effects into their creations.

With PhotoShop CS5 and ZBrush 4 we are seeing some truly Magical and Revolutionary software :lol:

It seems to me that the goal for zBrush has been to bridge the process of conceptualizing with that of producing a useable final asset. For every tool that lets an artist quickly express an idea, there is another that allows the artist to refine that work or to link zBrush with another application in which it can be used as part of a pipeline. Retopology tools, for example, are mainly used to turn messy high-poly meshes into useful, clean, low-poly assets.

If I had to say there were two camps of users, I’d say they are those who wish to use zBrush alongside other programs they use primarily, and those who have to use other programs while using zBrush primarily.

To some, animation seems like frosting on the cake they could do with out, despite much of what is required to make it work already being under the hood. Contrast that with basic poly modeling tools, which when requested are rarely met with the same attitude that they are redundant or would take Pixologic’s focus off of more important things. Just as there are many out there who have nice animation tools at the far end of the pipeline, there are probably just as many others (using Wings, Silo, Modo etc. at the early stages of creation) who would see said modeling tools to be a waste of development effort.

well pixo…seems…your dammed if you do and dammed if you dont

no

Yeah, I want these so bad it hurts.

Man I love Zbrush (Pixologic) , the firs video with that music was amazing as well as the 3rd video.
Yaiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii Zbrush!

Production of what you do maybe.

LOL